Dr Ola Olsson

Postdoctoral Research Fellow

School of Information Technology and Electrical Engineering
Faculty of Engineering, Architecture and Information Technology
o.olsson@uq.edu.au
+61 7 336 54307

Overview

Qualifications

  • Doctor of Philosophy, Chalmers University of Technology

Publications

View all Publications

Supervision

  • Doctor Philosophy

View all Supervision

Publications

Book Chapter

  • Billeter, Markus, Olsson, Ola and Assarsson, Ulf (2013). Tiled forward shading. In Wolfgang Engel (Ed.), GPU Pro 4: Advanced Rendering Techniques (pp. 99-114) Boca Raton, FL, United States: A K Peters/CRC Press. doi:10.1201/b14077-10

Journal Article

Conference Publication

  • Sintorn, Erik, Kaempe, Viktor, Olsson, Ola and Assarsson, Ulf (2014). Compact precomputed voxelized shadows. In: 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2014, Vancouver, BC, (). August 10-14, 2014. doi:10.1145/2601097.2601221

  • Olsson, Ola, Sintorn, Erik, Kampe, Viktor, Billeter, Markus and Assarsson, Ulf (2014). Efficient virtual shadow maps for many lights. In: Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2014. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, United States, (87-96). 14-16 March 2014. doi:10.1145/2556700.2556701

  • Olsson, Ola, Sintorn, Erik, Kampe, Viktor, Billeter, Markus and Assarsson, Ulf (2014). Implementing efficient virtual shadow maps for many lights. In: SIGGRAPH '14 ACM SIGGRAPH 2014 Talks. Special Interest Group on Computer Graphics and Ineractive Techniques Conference, Vancouver, BC, Canada, (). 10-14 August 2014. doi:10.1145/2614106.2614202

  • Sintorn, Erik, Kampe, Viktor, Olsson, Ola and Assarsson, Ulf (2014). Per-triangle Shadow Volumes using a view-sample cluster hierarchy. In: Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2014. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, United States, (111-118). 14-16 March 2014. doi:10.1145/2556700.2556716

  • Olsson O., Billeter M. and Assarsson U. (2012). Clustered deferred and forward shading. In: Carsten Dachsbacher, Jacob Munkberg and Jacopo Pantaleoni, 4th ACM SIGGRAPH / Eurographics Symposium on High-Performance Graphics, HPG 2012. High-Performance Graphics 2012, HPG 2012 - ACM SIGGRAPH / Eurographics Symposium Proceedings, Paris, France, (87-96). 25-27 June 2012. doi:10.2312/EGGH/HPG12/087-096

  • Olsson, Ola, Billeter, Markus and Assarsson, Ulf (2012). Tiled and clustered forward shading: supporting transparency and MSAA. In: ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12. ACM SIGGRAPH 2012 Talks SIGGRAPH'12, Los Angeles, CA, United States, (). 5 - 9 August 2012. doi:10.1145/2343045.2343095

  • Sintorn, Erik, Olsson, Ola and Assarsson, Ulf (2011). An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes. In: Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11. 2011 SIGGRAPH Asia Conference, SA'11, Hong Kong, China, (). 12-15 December 2011.

  • Billeter M., Olsson O. and Assarsson U. (2009). Efficient stream compaction on wide SIMD many-core architectures. In: Proceedings - High-Performance Graphics 2009. High-Performance Graphics 2009, New Orleans, LA, (159-166). August 1, 2009-August 3, 2009.

  • Olsson, O and Wallenburg, A (2005). Customised induction rules for proving correctness of imperative programs. In: SEFM 2005: Third IEEE International Conference on Software Engineering and Formal Methods, Proceedings. 3rd IEEE International Conference on Software Engineering and Formal Methods, Koblenz Germany, (180-189). Sep 07-09, 2005. doi:10.1109/SEFM.2005.15

PhD and MPhil Supervision

Current Supervision