Human-centred design of interactive systems
Stephen Viller is a researcher and educator in human-centred design methods, particularly applied to designing social, domestic and mobile computing technologies, and understanding how people's interactions in everyday settings inform the design of such technologies. He has over 20 years of experience in Computer Supported Cooperative Work (CSCW), Interaction Design, and Human-Computer Interaction (HCI) research, where he has focused on bridging disciplines and perspectives. He has concentrated on qualitative methods, particularly observational fieldwork, contextual interviews, diary studies and field trips, but also increasingly on more ‘designerly’ approaches such as cultural probes, low-fidelity prototypes, rapid prototyping and sketching.
Stephen is an Associate Professor and leader of the Human-Centred Computing discipline in the School of Electrical Engineering & Computer Science, and UQ's Theme Leader for the Digital Worlds and Disruptive Technologies theme in the QUEX Institute. From 2016-2019 he was the Director of Coursework Studies (Chair of T&L committee) and from 2011-2016 he was Program Director of the Bachelor of Multimedia Design and Master of Interaction Design. His publications span various interdisciplinary journals and conferences in HCI/CSCW and technology design. He has a BSc (Hons) Computation (UMIST), MSc Cognitive Science (Manchester) and PhD Computing (Lancaster).
Conference Publication: Trust me: doubts and concerns living with the internet of things
Worthy, Peter, Matthews, Ben and Viller, Stephen A. (2016). Trust me: doubts and concerns living with the internet of things. DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, Brisbane, Australia, 4-8 June 2016. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2901790.2901890
Journal Article: SonicAIR: supporting independent living with reciprocal ambient audio awareness
Baharin, Hanif, Viller, Stephen and Rintel, Sean (2015). SonicAIR: supporting independent living with reciprocal ambient audio awareness. ACM Transactions on Computer-Human Interaction, 22 (4) 18, 18:1-18:23. doi: 10.1145/2754165
Conference Publication: Augmenting play and learning in the primary classroom
Boden, Marie, Dekker, Andrew, Viller, Stephen and Matthews, Ben (2013). Augmenting play and learning in the primary classroom. IDC 2013, New York, NY, United States, 24-27 June 2013. Danvers, MA, United States: ACM Press. doi: 10.1145/2485760.2485767
Conference Publication: Rhythms of the domestic soundscape: Ethnomethodological soundwalks for phatic technology design
Baharin, Hanif, Rintel, Sean and Viller, Stephen (2013). Rhythms of the domestic soundscape: Ethnomethodological soundwalks for phatic technology design. 14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013, Cape Town, South Africa, 2 - 6 September 2013. Heidelberg, Germany: Springer. doi: 10.1007/978-3-642-40498-6_36
Conference Publication: Building sensitising terms to understand free-play in open-ended interactive art environments
Morrison, Ann, Viller, Stephen and Mitchell, Peta (2011). Building sensitising terms to understand free-play in open-ended interactive art environments. CHI 2011: The 29th CHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, 7-12 May 2011. New York, NY, U.S.A.: Association for Computing Machinery (ACM). doi: 10.1145/1978942.1979285
(2023–2028) NHMRC Partnership Projects
XR Safety Training for Crisis Situations
(2023–2026) CSIRO
(2018–2023) Redback Technologies Australia
Trust vs Disgust: The Believability and Trustworthiness of Digital Characters
Doctor Philosophy
Mixed reality collaborative learning environment for use in distance education for professional development
Doctor Philosophy
A mobile health intervention for promoting light and moderate intensity physical activity among young cancer survivors
Doctor Philosophy
Trust me: doubts and concerns living with the internet of things
Worthy, Peter, Matthews, Ben and Viller, Stephen A. (2016). Trust me: doubts and concerns living with the internet of things. DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, Brisbane, Australia, 4-8 June 2016. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2901790.2901890
SonicAIR: supporting independent living with reciprocal ambient audio awareness
Baharin, Hanif, Viller, Stephen and Rintel, Sean (2015). SonicAIR: supporting independent living with reciprocal ambient audio awareness. ACM Transactions on Computer-Human Interaction, 22 (4) 18, 18:1-18:23. doi: 10.1145/2754165
Augmenting play and learning in the primary classroom
Boden, Marie, Dekker, Andrew, Viller, Stephen and Matthews, Ben (2013). Augmenting play and learning in the primary classroom. IDC 2013, New York, NY, United States, 24-27 June 2013. Danvers, MA, United States: ACM Press. doi: 10.1145/2485760.2485767
Rhythms of the domestic soundscape: Ethnomethodological soundwalks for phatic technology design
Baharin, Hanif, Rintel, Sean and Viller, Stephen (2013). Rhythms of the domestic soundscape: Ethnomethodological soundwalks for phatic technology design. 14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013, Cape Town, South Africa, 2 - 6 September 2013. Heidelberg, Germany: Springer. doi: 10.1007/978-3-642-40498-6_36
Building sensitising terms to understand free-play in open-ended interactive art environments
Morrison, Ann, Viller, Stephen and Mitchell, Peta (2011). Building sensitising terms to understand free-play in open-ended interactive art environments. CHI 2011: The 29th CHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, 7-12 May 2011. New York, NY, U.S.A.: Association for Computing Machinery (ACM). doi: 10.1145/1978942.1979285
Prototyping interaction: designing technology for communication
Doherty, Skye and Viller, Stephen (2020). Prototyping interaction: designing technology for communication. Reimagining communication: experience. (pp. 80-96) edited by Michael Filimowicz and Veronika Tzankova. New York, NY, United States: Routledge. doi: 10.4324/9781351015356-5
Going DEEP: Public, iterative release as a mobile research strategy
Dekker, Andrew, Marrington, Justin and Viller, Stephen (2013). Going DEEP: Public, iterative release as a mobile research strategy. Tools for Mobile Multimedia Programming and Development. (pp. 1-17) Hershey, PA, United States: IGI Global. doi: 10.4018/978-1-4666-4054-2.ch001
Design and evaluation of intentionally enriched awareness
Rittenbruch, Markus, Mansfield, Tim and Viller, Stephen (2009). Design and evaluation of intentionally enriched awareness. Awareness systems: advances in theory, methodology and design. (pp. 367-395) London, United Kingdom: Springer London. doi: 10.1007/978-1-84882-477-5_16
Lebbon, C., Rouncefield, M. and Viller, S. A. (2003). Observation for Innovation. Inclusive Design: Design for the Whole Population. (pp. 402-419) edited by J. Clarkson, R. Coleman, S. Keates and C. Lebbon. London, UK: Springer Verlag. doi: 10.1007/978-1-4471-0001-0_25
Agency within CSCW: Towards the Development of Active Cooperative Working Environments
O’Hare, G. M. P., Dongha, P., Macaulay, L. A. and Viller, S. (1994). Agency within CSCW: Towards the Development of Active Cooperative Working Environments. CSCW and Artificial Intelligence. (pp. 67-95) London, United Kingdom: Springer London. doi: 10.1007/978-1-4471-2035-3_6
The Group Facilitator: A CSCW Perspective
Viller, Stephen (1991). The Group Facilitator: A CSCW Perspective. Proceedings of the Second European Conference on Computer-Supported Cooperative Work ECSCW ’91. (pp. 81-95) Dordrecht, Netherlands: Springer Netherlands. doi: 10.1007/978-94-011-3506-1_6
From Fitbits to chatbots: can digital humans help solve the physical inactivity pandemic?
Gilson, Nicholas, James, Edidiong, Viller, Stephen and Glencross, Mashuuda (2023). From Fitbits to chatbots: can digital humans help solve the physical inactivity pandemic?. British Journal of Sports Medicine, 57 (22) bjsports-2023-107132, bjsports-2023. doi: 10.1136/bjsports-2023-107132
Refugee entrepreneurial trajectories
Lee, Chuike, Viller, Stephen and Vyas, Dhaval (2023). Refugee entrepreneurial trajectories. Proceedings of the ACM Human-Computer Interaction, 7 (CSCW2), 1-26. doi: 10.1145/3610204
Musical agency and an ecological perspective of DMIs: collective embodiment in third wave HCI
Worthy, Peter, Hunter, Trevor, Matthews, Ben and Viller, Stephen (2020). Musical agency and an ecological perspective of DMIs: collective embodiment in third wave HCI. Personal and Ubiquitous Computing, 25 (4), 797-807. doi: 10.1007/s00779-020-01429-9
Keeping the power on to home medical devices
Bean, Richard, Snow, Stephen, Glencross, Mashhuda, Viller, Stephen and Horrocks, Neil (2020). Keeping the power on to home medical devices. PloS One, 15 (7) e0235068, e0235068. doi: 10.1371/journal.pone.0235068
Oogjes, Doenja, Bruns Alonso, Miguel, Wakkary, Ron, Lo, Joanne, Lee, Doris Jung Lin, Wong, Nathan, Bui, David, Paulos, Eric, Gatehouse, Cally, DiSalvo, Alyssa, Yu, Zishan, Worthy, Peter, Weigel, Jason, Viller, Stephen and Matthews, Ben (2016). Demo Hour: Minimize. Interactions, 23 (6), 13-13. doi: 10.1145/3001768
SonicAIR: supporting independent living with reciprocal ambient audio awareness
Baharin, Hanif, Viller, Stephen and Rintel, Sean (2015). SonicAIR: supporting independent living with reciprocal ambient audio awareness. ACM Transactions on Computer-Human Interaction, 22 (4) 18, 18:1-18:23. doi: 10.1145/2754165
Street computing: towards an integrated open data application programming interface (API) for cities
Robinson, Ricky, Rittenbruch, Markus, Foth, Marcus, Filonik, Daniel and Viller, Stephen (2012). Street computing: towards an integrated open data application programming interface (API) for cities. Journal of Urban Technology, 19 (2), 1-23. doi: 10.1080/10630732.2012.698064
Announcing activity: Design and evaluation of an intentionally enriched awareness service
Rittenbruch, M., Viller, S. and Mansfield, T. (2007). Announcing activity: Design and evaluation of an intentionally enriched awareness service. Human-computer Interaction, 22 (1-2), 137-171. doi: 10.1080/07370020701307930
Design Plus People: An approach to interaction design projects
Vaughan, L., Viller, S., Simpson, M., Akama, Y., Yuille, J. and Cooper, R. (2007). Design Plus People: An approach to interaction design projects. Design Principles and Practices: An International Journal, 1 (4), 31-38.
Show and tell: Accessing and communicating implicit knowledge through artefacts
Akama, Yoko, Cooper, Roslyn, Vaughan, Laurene, Viller, Stephen, Simpson, Matthew and Yuille , Jeremy (2007). Show and tell: Accessing and communicating implicit knowledge through artefacts. Artifact, 1 (3), 172-181. doi: 10.1080/17493460701800207
Sampling mobile opinion: a contextual postcard questionnaire study
Axup, Jeff and Viller, Stephen (2006). Sampling mobile opinion: a contextual postcard questionnaire study. First Monday, 11 (9). doi: 10.5210/fm.v11i9.1402
The studio scenario: Experiential learning in the Information Environments Program
Docherty, M. J., Brereton, M. F., MacColl, I. D., Viller, S. A. and Simpson, M. R. (2005). The studio scenario: Experiential learning in the Information Environments Program. The Professional Educator, 4 (1), 27-29.
Engaging game characters: informing design with player perspectives
Drennan, Penelope, Viller, Stephen and Wyeth, Peta (2004). Engaging game characters: informing design with player perspectives. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3166, 355-358. doi: 10.1007/978-3-540-28643-1_45
Ethnographically informed analysis for software engineers
Viller, S and Sommerville, I (2000). Ethnographically informed analysis for software engineers. International Journal of Human-Computer Studies, 53 (1), 169-196. doi: 10.1006/ijhc.2000.0370
Patterns of home life: Informing design for domestic environments
Hughes, John, O'Brien, Jon, Rodden, Tom, Rouncefield, Mark and Viller, Stephen (2000). Patterns of home life: Informing design for domestic environments. Personal and Ubiquitous Computing, 4 (1), 25-38. doi: 10.1007/BF01613596
Managing process inconsistency using viewpoints
Sommerville, I, Sawyer, P and Viller, S (1999). Managing process inconsistency using viewpoints. Ieee Transactions On Software Engineering, 25 (6), 784-799. doi: 10.1109/32.824395
Viller, S, Bowers, J and Rodden, T (1999). Human factors in requirements engineering: A survey of human sciences literature relevant to the improvement of dependable systems development processes. Interacting with Computers, 11 (6), 665-698. doi: 10.1016/S0953-5438(98)00049-6
Capturing the benefits of requirements engineering
Sawyer, P, Sommerville, I and Viller, S (1999). Capturing the benefits of requirements engineering. Ieee Software, 16 (2), 78-+. doi: 10.1109/52.754057
Coherence: An approach to representing ethnographic analyses in systems design
Viller, S and Sommerville, I (1999). Coherence: An approach to representing ethnographic analyses in systems design. Human-Computer Interaction, 14 (1-2), 9-41. doi: 10.1207/s15327051hci1401
Social analysis in the requirements engineering process: from ethnography to method
Viller, Stephen and Sommerville, Ian (1999). Social analysis in the requirements engineering process: from ethnography to method. Proceedings of the IEEE International Conference on Requirements Engineering, 6-13.
On-demand batteries as a peer-to-peer service
Balson, Alexander, Bean, Richard, Chapman, Archie C., Snow, Stephen, Viller, Stephen, Horrocks, Neil and Glencross, Mashhuda (2022). On-demand batteries as a peer-to-peer service. IEEE PES Innovative Smart Grid Technologies - Asia (ISGT Asia) Conference, Brisbane QLD Australia, 5-8 December 2021. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISGTASIA49270.2021.9715657
On-demand batteries as a peer-to-peer service
Balson, Alexander, Bean, Richard, Chapman, Archie C., Snow, Stephen, Viller, Stephen, Horrocks, Neil and Glencross, Mashhuda (2022). On-demand batteries as a peer-to-peer service. IEEE PES Innovative Smart Grid Technologies - Asia (ISGT Asia), Brisbane, QLD Australia, 5-8 December 2021. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISGTAsia49270.2021.9715657
User-centred design of a grid health virtual reality tabletop for energy networks
Snow, Stephen, Weigel, Jason, Balson, Alex, Viller, Stephen and Glencross, Mashhuda (2022). User-centred design of a grid health virtual reality tabletop for energy networks. IEEE PES Innovative Smart Grid Technologies - Asia (ISGT Asia) Conference, Brisbane QLD Australia, 5-8 December 2021. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISGTASIA49270.2021.9715616
Design guidance for location-based play: a review of research frameworks
Macdonald, Lorna, Matthews, Ben and Viller, Stephen (2020). Design guidance for location-based play: a review of research frameworks. DRS2020, Brisbane, QLD, Australia, 11-14 August, 2020. London, United Kingdom: Design Research Society. doi: 10.21606/drs.2020.174
Preserving sequential context: developing participatory video analysis practice
Matthews, Sarah, Khan, Awais Hameed, Boden, Marie and Viller, Stephen (2020). Preserving sequential context: developing participatory video analysis practice. DRS2020, Brisbane, QLD, Australia, 11-14 August, 2020. London, United Kingdom: Design Research Society. doi: 10.21606/drs.2020.296
Speculative designs for emergent personal data trails: signs, signals and signifiers
Snow, Stephen, Khan, Awais Hameed, Viller, Stephen, Matthews, Ben, Heiner, Scott, Pierce, James, Luger, Ewa, Gomer, Richard and Filipczuk, Dorota (2020). Speculative designs for emergent personal data trails: signs, signals and signifiers. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, United States: Association for Computing Machinery. doi: 10.1145/3334480.3375173
"...and we are the creators!" technologies as creative material
Matthews, Sarah, Viller, Stephen and Boden, Marie (2020). "...and we are the creators!" technologies as creative material. Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Sydney, NSW Australia, 9-12 February 2020. New York, NY United States: Association for Computing Machinery. doi: 10.1145/3374920.3374980
Design jam as a pedagogy: teaching design thinking to computer science students at scale
Snow, Stephen, Filipczuk, Dorota, Viller, Stephen and Gomer, Richard (2020). Design jam as a pedagogy: teaching design thinking to computer science students at scale. OZCHI’19, Fremantle, WA, Australia, 2-5 December 2019. New York, NY, United States: ACM. doi: 10.1145/3369457.3369468
Vim: a tangible energy story
Doherty, Skye, Snow, Stephen, Jennings, Kathleen, Rose, Ben, Matthews, Ben and Viller, Stephen (2020). Vim: a tangible energy story. 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, United Kingdom, 3-6 November 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-62516-0_24
Where are they now?: Revisiting energy use feedback a decade after deployment
Snow, Stephen, Viller, Stephen, Glencross, Mashhuda and Horrocks, Neil (2020). Where are they now?: Revisiting energy use feedback a decade after deployment. OZCHI’19, Fremantle, WA, Australia, 2-5 December 2019. New York, NY, United States: ACM. doi: 10.1145/3369457.3369501
Soundscape : Participatory design of an interface for musical expression
Hunter, Trevor, Worthy, Peter, Matthews, Ben and Viller, Stephen (2019). Soundscape : Participatory design of an interface for musical expression. 14th International Audio Mostly Conference: A Journey in Sound on ZZZ, Nottingham, United Kingdom, September 18 - 20, 2019. New York, NY, United States: ACM Press. doi: 10.1145/3356590.3356640
Hunter, Trevor, Worthy, Peter, Matthews, Ben and Viller, Stephen (2019). Using participatory design in the development of a new musical interface : Understanding musician's needs beyond usability. 14th International Audio Mostly Conference: A Journey in Sound on ZZZ, Nottingham, United Kingdom, September 18 - 20, 2019. New York, NY, United States: ACM Press. doi: 10.1145/3356590.3356635
DBugs: large-scale artefacts for collaborative computer programming
Bodén, Marie, Pretorius, Bianca, Matthews, Ben and Viller, Stephen (2018). DBugs: large-scale artefacts for collaborative computer programming. 17th ACM Conference on Interaction Design and Children, IDC 2018, Trondheim, Norway, 19-22 June 2018. New York, NY, United States: Association for Computing Machinery, Inc. doi: 10.1145/3202185.3210773
Designing for citizen-centric smart cities: supporting people's needs of a community garden
Hunter, Trevor, Worthy, Peter, Viller, Stephen and Matthews, Ben (2018). Designing for citizen-centric smart cities: supporting people's needs of a community garden. OzCHI '18: 30th Australian Computer-Human Interaction Conference, Melbourne, Australia, 4-7 December 2018. New York, United States: ACM Press. doi: 10.1145/3292147.3292217
Soundscape: building connection between digital musicians and their audience
Hunter, Trevor, Balachandran, Shiva, Worthy, Peter, Matthews, Ben and Viller, Stephen (2017). Soundscape: building connection between digital musicians and their audience. 29th Australian Computer-Human Interaction Conference, OzCHI 2017, Brisbane, QLD Australia, 28 November-1 December 2017. New York, NY, USA: Association for Computing Machinery. doi: 10.1145/3152771.3156176
Karimi, Arafeh, Worthy, Peter, McInnes, Paul, Bodén, Marie, Matthews, Ben and Viller, Stephen (2017). The community garden hack: Participatory experiments in facilitating primary school teacher's appropriation of technology. 29th Australian Computer-Human Interaction Conference, OzCHI 2017, Brisbane, Australia, November 28-1, 2017. New York, New York, USA: Association for Computing Machinery. doi: 10.1145/3152771.3152787
Morrison, Ann, Viller, Stephen, Heck, Tamara and Davis, Kate (2017). Workshop: Mixing quantitative with qualitative methods. current practices in designing experiments, gathering data and analysis with mixed methods reporting. 29th Australian Computer-Human Interaction Conference, OzCHI 2017, Brisbane, QLD, Australia, November 28, 2017-December 1, 2017. New York, New York, USA: Association for Computing Machinery. doi: 10.1145/3152771.3156195
Could the inherent nature of the internet of things inhibit person-to-person connection?
Cervantes, Maria, Ramani, Ramya, Worthy, Peter, Weigel, Jason, Viller, Stephen A. and Matthews, Benjamin Robert (2016). Could the inherent nature of the internet of things inhibit person-to-person connection?. 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Brisbane, QLD, Australia, 4 - 8 June, 2016. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2908805.2909418
IoT: designing for human values
Viller, Stephen, Worthy, Peter, Boden, Marie, Weigel, Jason, Fitzpatrick, Geraldine, Rodden, Tom and Matthews, Ben (2016). IoT: designing for human values. 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Brisbane, Australia, 4 - 8 June 2016. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2908805.2913019
New horizons for the IoT in everyday life: proactive, shared, sustainable
Fischer, Joel E., Colley, James A., Luger, Ewa, Golembewski, Michael, Costanza, Enrico, Ramchurn, Sarvapali D., Viller, Stephen, Oakley, Ian and Froehlich, Jon E. (2016). New horizons for the IoT in everyday life: proactive, shared, sustainable. 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp 2016, Heidelberg, Germany, 12-16 September 2016. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2968219.2968347
StoryLamp: Sentimentality is killing the world
Disalvo, Alyssa, Watson, Leila, Yu, Zishan, Worthy, Peter, Weigel, Jason, Viller, Stephen and Matthews, Ben (2016). StoryLamp: Sentimentality is killing the world. 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Brisbane, Australia, 4-8 June, 2016. New York, United States: Association for Computing Machinery. doi: 10.1145/2908805.2909409
Trust me: doubts and concerns living with the internet of things
Worthy, Peter, Matthews, Ben and Viller, Stephen A. (2016). Trust me: doubts and concerns living with the internet of things. DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, Brisbane, Australia, 4-8 June 2016. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2901790.2901890
Children's expectations and strategies in interacting with a Wizard of Oz Robot
Worthy, Peter, Boden, Marie, Karimi, Arafeh, Weigel, Jason, Matthews, Ben, Hensby, Kristyn, Heath, Scott, Pounds, Paul, Taufatofua, Jonathon, Smith, Michael, Viller, Stephen and Wiles, Janet (2015). Children's expectations and strategies in interacting with a Wizard of Oz Robot. OZCHI '15, Melbourne, Australia, 7-10 December 2015. New York, NY, United States: ACM. doi: 10.1145/2838739.2838793
Designing for visually impaired developers
Epifani, Andrea, Boden, Marie, Meinicke, Larissa, Matthews, Ben and Viller, Stephen (2015). Designing for visually impaired developers. World Conference of the International Association of Design Research, Brisbane, Australia, 2-5 November 2015. The International Association of Societies of Design Research.
Designer client communication in web design: a case study on the use of communication in practice
Dekker, Andrew, Worthy, Peter, Viller, Stephen, Zimbardi, Kirsten and Robinson, Ricky (2014). Designer client communication in web design: a case study on the use of communication in practice. Australian Computer-Human Interaction Conference (OzCHI 2014), Sydney, NSW, Australia, 2-5 December 2014. New York, NY, United States: ACM. doi: 10.1145/2686612.2686681
Weigel, Jason, Viller, Stephen and Schulz, Mark (2014). Designing Support for Collaboration around Physical Artefacts: Using Augmented Reality in Learning Environments. IEEE International Symposium on Mixed and Augmented Reality (ISMAR) - Science and Technology, Munich Germany, 10-12 September 2014. Piscataway, NJ United States: I E E E. doi: 10.1109/ISMAR.2014.6948507
Designing for reducing procrastination on side projects
Lu, Zeqing, Matthews, Ben and Viller, Stephen (2014). Designing for reducing procrastination on side projects. Australian Computer-Human Interaction Conference (OzCHI 2014), Sydney, NSW, Australia, 2-5 December 2014. New York, NY, United States: ACM. doi: 10.1145/2686612.2686673
Augmenting play and learning in the primary classroom
Boden, Marie, Dekker, Andrew, Viller, Stephen and Matthews, Ben (2013). Augmenting play and learning in the primary classroom. IDC 2013, New York, NY, United States, 24-27 June 2013. Danvers, MA, United States: ACM Press. doi: 10.1145/2485760.2485767
Community exchange: Social software to support group discussion
Nor, Romiza M. and Viller, Stephen (2013). Community exchange: Social software to support group discussion. 2013 International Conference of Information and Communication Technology, ICoICT 2013, Bandung, Indonesia, 20 - 22 March 2013. Piscataway, NJ United States: I E E E. doi: 10.1109/ICoICT.2013.6574564
Dole, Shelley, Boden, Marie, Campbell, Chris and Viller, Stephen (2013). Green robots, sustainable cities and inquiring minds: young children engineer robots to create cities of the future. 7th International Technology, Education and Development Conference (INTED), Valencia, Spain, 4-6 March 2013. Valencia, Spain: International Association of Technology, Education and Development (IATED).
Yang, Jason, Rintel, Sean and Viller, Stephen (2013). Principled ways of finding, analysing and planning for communicative overhead in interaction technology for fashion industry. 15th International Conference on Human-Computer Interaction, HCI International 2013, Las Vegas, NV United States, 21 - 26 July 2013. Heidelberg, Germany: Springer. doi: 10.1007/978-3-642-39265-8_54
Rhythms of the domestic soundscape: Ethnomethodological soundwalks for phatic technology design
Baharin, Hanif, Rintel, Sean and Viller, Stephen (2013). Rhythms of the domestic soundscape: Ethnomethodological soundwalks for phatic technology design. 14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013, Cape Town, South Africa, 2 - 6 September 2013. Heidelberg, Germany: Springer. doi: 10.1007/978-3-642-40498-6_36
Young children engineering robots to create cities of the future: A work in progress
Campbell, C., Boden, M., Dole, S. and Viller, S. (2013). Young children engineering robots to create cities of the future: A work in progress. 24th International Conference of the Society for Information Technology and Teacher Education, Chesapeake, Canada, 25-29 March 2013. New Orleans, Louisiana, United States: SITE.
Design of software to support families with food-allergic and food-intolerant children
Henricksen, Karen and Viller, Stephen (2012). Design of software to support families with food-allergic and food-intolerant children. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), Melbourne, VIC, Australia, 26 - 30 November 2012. New York, USA: ACM. doi: 10.1145/2414536.2414571
Outsourcing: Mashing up design methods and technologies in the fashion industry
Yang, Jason, Viller, Stephen and Rintel, Sean (2012). Outsourcing: Mashing up design methods and technologies in the fashion industry. PIN-C 2012: Participatory Innovation Conference, Melbourne, Australia, 12-14 January 2012. Sønderborg, Denmark: University of Southern Denmar.
Building sensitising terms to understand free-play in open-ended interactive art environments
Morrison, Ann, Viller, Stephen and Mitchell, Peta (2011). Building sensitising terms to understand free-play in open-ended interactive art environments. CHI 2011: The 29th CHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, 7-12 May 2011. New York, NY, U.S.A.: Association for Computing Machinery (ACM). doi: 10.1145/1978942.1979285
Boden, Marie, Andrew Dekker and Viller, Stephen (2011). Discovery table: Exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms. 23rd Australian Computer-Human Interaction Conference, Canberra, Australia, 28 November - 2 December 2011. New York, United States: ACM Press. doi: 10.1145/2071536.2071543
Open-ended art environments motivate participation
Morrison, Ann, Viller, Stephen and Mitchell, Peta (2011). Open-ended art environments motivate participation. 8th International Conference on Advances in Computer Entertainment Technology (ACE2011), Lisbon, Portugal, 8–11 November 2011. New York, United States: ACM Press. doi: 10.1145/2071423.2071479
Yuille, Jeremy, Akama, Yoko, Macdonald, Hugh, Stewart, Nifeli, Vaughan, Laurene and Viller, Stephen (2010). Dialogic shifts: The rhythm and sequence of artefacts in aesthetically informed interaction design practice. 22nd Annual Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction, Brisbane, Australia, 22-26 November 2010. New York , United States: ACM Press (Association for Computing Machinery). doi: 10.1145/1952222.1952263
Ethnography considered useful: Situating criticality
Morrison, Ann, Viller, Stephen and Mitchell, Peta (2010). Ethnography considered useful: Situating criticality. 22nd Annual Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction, Brisbane, Australia, 22 - 26 November 2010. New York, United States: ACM Digital Library. doi: 10.1145/1952222.1952261
Meet Eater: Affectionate computing, social networks and human-plant interaction
Isai, Bashkim and Viller, Stephen (2010). Meet Eater: Affectionate computing, social networks and human-plant interaction. 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI 2010), Brisbane, Australia, 22-26 November 2010. New York , United States: ACM Press. doi: 10.1145/1952222.1952322
Boden, Marie, Viller, Stephen and Dole, Shelley (2010). Spelling Bug: Benefits of using adaptive technology for training spelling in primary school classrooms. 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI 2010), Brisbane, Australia, November 22-26, 2010. New York , United States: ACM Press. doi: 10.1145/1952222.1952295
Yang, Jason, Dekker, Andrew, Muhlberger, Ralf and Viller, Stephen (2009). Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system. OZCHI '09: 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, Melbourne, Australia, 23 - 27 November, 2009. New York, NY, USA: ACM. doi: 10.1145/1738826.1738895
The social life of visualization
Macdonald, Hugh, Yuille, Jeremy, Stanton, Reuben and Viller, Stephen (2009). The social life of visualization. 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group - Design: Open 24/7, OZCHI '09, Melbourne, VIC Australia, 23 - 27 November 2009. New York, NY United States: ACM (Association for Computing Machinery) Press. doi: 10.1145/1738826.1738858
Cross-channel mobile social software: An empirical study
Heyer, Clint, Brereton, Margot and Viller, Stephen (2008). Cross-channel mobile social software: An empirical study. 26th Annual CHI Conference on Human Factors in Computing Systems, Florence, Italy, 5-10 April 2008. New York, U.S.A.: Association for Computing Machinery. doi: 10.1145/1357054.1357294
Evoking gesture in interactive art
Morrison, Ann, Mitchell, Peta and Viller, Stephen A. (2008). Evoking gesture in interactive art. 2008 ACM International Conference on Multimedia, Vancouver, Canada, 27-31 October 2008. New York, U.S.A.: Association for Computing Machinery (ACM). doi: 10.1145/1462027.1462030
Spontaneous scenarios: an approach to user engagement
Yuille, Jeremy, Vaughan, Laurene, Rittenbruch, Markus, Viller, Stephen and MacColl, Ian (2008). Spontaneous scenarios: an approach to user engagement. Conference on Human Factors in Computing Systems, Florence, Italy, 5 - 10 April 2008. New York, NY, USA: ACM. doi: 10.1145/1358628.1358642
Zebra: Exploring users' engagement in fieldwork
Riche, Yann, Simpson, Matthew and Viller, Stephen (2008). Zebra: Exploring users' engagement in fieldwork. 7th ACM Conference on Designing Interactive Systems - DIS 2008, Cape Town, South Africa, 25-27 February 2008. New York, USA: Association for Computing Machinery. doi: 10.1145/1394445.1394451
I don't get out of bed until my PIM tells me to.
Viller, S. and Morrison, A. (2007). I don't get out of bed until my PIM tells me to.. International Workshop on Social Ineraction and Mundane Technologies., Melbourne, Australia, 26-27 November, 2007. Cambridge, United Kingdom: Microsoft Research.
Wyeld, T., Prasolova-Forland, E. and Viller, S. (2007). Theatrical place in a 3D CVE: An online performance of plato's allegory of the cave in a distributed 3D CVE.. International Conference on Computing in the Global Information Technology (ICCGI 2007), Guadeloupe, French Caribbean, 4-9 March, 2007. Los Alamitos, CA, USA: IEEE.
Design for Inspiration: Children, personal connections and educational technology
Wyeth, P., Diercke, C. and Viller, S. A. (2006). Design for Inspiration: Children, personal connections and educational technology. OZCHI 2006: The 18th Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, Sydney, Australia, 20-24 November 2006. Sydney, Australia: CHISIG. doi: 10.1145/1228175.1228247
Lo-Fi matchmaking: A study of social pairing for backpackers
Axup, Jeff, Viller, Stephen, MacColl, Ian and Cooper, Roslyn (2006). Lo-Fi matchmaking: A study of social pairing for backpackers. 8th International Conference on Ubiquitous Computing (UbiComp 2006), Orange County, CA, United States, 17-21 September 2006. Heidelberg, Germany: Springer. doi: 10.1007/11853565_21
Axup, Jeff, Viller, Stephen, MacColl, Ian and Cooper, Roslyn (2006). Lo-Fi matchmaking: A study of social pairing for backpackers 8th International Conference on Ubiquitous Computing, UbiComp 2006. UbiComp 2006: The Eighth International Conference on Ubiquitous Computing, Orange City, CA, United States, 17-21 September 2006. Heidelberg, Germany: Springer. doi: 10.1007/11853565_21
A Collaborative Digestion and Design Game for Community and Technology Exploration
Viller, S. A., Brereton, M. F., Redhead, F. S. and Axup, J. (2005). A Collaborative Digestion and Design Game for Community and Technology Exploration. Designing for User Experience, Dux05, Fort Mason, San Francisco, California, 3-5 November, 2005. New York, NY: American Institute of Graphic Arts.
Augmenting travel gossip: Design for mobile communities
Axup, J. C. and Viller, S. A. (2005). Augmenting travel gossip: Design for mobile communities. 19th Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-human Interaction: Citizens online: Considerations for Today and the Future, Canberra, Australia, 21-25 November 2005. Narrabundah, Ausrtalia: Computer-Human Interaction Special Interest Group of Australia.
Axup, J. C. and Viller, S. A. (2005). Formative research methods for the extremely mobile: Supporting community interaction amongst backpackers. Workshop on Appropriate Methods for Design in Complex and Sensitive Settings, Canberra, Australia, 22 November 2005. Melbourne, Australia: University of Melbourne.
Reflections on reflection: Blogging in undergraduate design studios
MacColl, I. D., Morrison, A. J., Muhlberger, R. M., Simpson, M. R., Viller, S. A. and Wyeld, T. G. (2005). Reflections on reflection: Blogging in undergraduate design studios. Blogtalk Downunder, Sydney, Australia, 19-22 May 2005. Sydney, Australia: INCSUB.
Usability of a mobile, group communication prototype while rendezvousing
Axup, Jeff C., Viller, Stephen A. and Bidwell, Nicole J. (2005). Usability of a mobile, group communication prototype while rendezvousing. International Symposium on Collaborative Technologies and Systems, Saint Louis, Missouri, USA, 15-20 May 2005. Los Alamitos, CA, USA: Institute of Electrical and Electronics Engineers, Inc.. doi: 10.1109/ISCST.2005.1553290
Watching ourselves watching: Ethical issues in ethnographic action research
MacColl, I. D., Cooper, R. E., Rittenbruch, M. and Viller, S. A. (2005). Watching ourselves watching: Ethical issues in ethnographic action research. OZCHI05, Canberra, Australia, 21-25 November 2005. Narrabundah, Australia: CHISIG.
Engaging game characters: Informing design with player perspectives
Drennan, Penelope, Viller, Stephen and Wyeth, Peta (2004). Engaging game characters: Informing design with player perspectives. Third International Conference on Entertainment Computing, Eindhoven, The Netherlands, 1-3 September 2004. Berlin, Germany: Springer. doi: 10.1007/b99837
Cooper, Roslyn, Viller, Stephen and Burmeister, Jay (2004). Observations in a maternity ward: Usability considerations for EHRs in an interrupt driven environment. 12th National Health Informatics Conference (HIC 2004), Brisbane, Australia, 25-27 July 2004. Melbourne, Australia: Health Informatics Society of Australia.
Observing architectural design: Improving the development of collaborative design environments
Simpson, Matthew and Viller, Stephen (2004). Observing architectural design: Improving the development of collaborative design environments. First International Conference on Cooperative Design, Visualisation and Engineering, Palma de Mallorca, Spain, 19-22 September 2004. Berlin, Heidelberg: Springer.
Representation of self-reported information during mobile field studies: Pilots and orienteers 2
Axup, J. C., Bidwell, N. and Viller, S. A. (2004). Representation of self-reported information during mobile field studies: Pilots and orienteers 2. The 2004 Conference for the Computer-Human Interaction Special Interest Group (OZCHI), Wollongong, Australia, 22-24 November 2004. Wollongong, Australia: CHISIG.
Brereton, M. F., Donovan, J. W. and Viller, S. A. (2003). Talking about watching: using the video card game and wiki-web technology to engage IT students in developing observational skills. ACE 2003 - Computing Education 2003, Adelaide, Australia, 4-7 February 2003. Sydney, NSW Australia: Australian Computer Society.
O'Brien, M. and Viller, S. A. (2002). Developing Professional Designers in Information Environments: A Problem-oriented Case Study Approach in Technology Education. Learning in Technology Education Chellenges for the 21st Century, Parkroyal Hotel, Gold Coast, Australia, 5-7 December 2002. Griffith University Brisbane: Centre for Technology Education Research, Griffith University.
Finding patterns in the fieldwork
Martin, David, Rodden, Tom, Rouncefield, Mark, Sommerville, Ian and Viller, Stephen (2002). Finding patterns in the fieldwork. Seventh European Conference on Computer Supported Cooperative Work, 16-20 September 2002, Bonn, Germany. Dordrecht, Netherlands: Kluwer Academic Publishers. doi: 10.1007/0-306-48019-0_3
Finding patterns in the fieldwork
Martin, David, Rodden, Tom, Rouncefield, Mark, Sommerville, Ian and Viller, Stephen (2001). Finding patterns in the fieldwork. Seventh European Conference on Computer Supported Cooperative Work, Bonn, Germany, 16-20 September 2001. Berlin, Germany: Springer.
Social analysis in the requirements engineering process: from ethnography to method
Viller, Stephen and Sommerville, Ian (1999). Social analysis in the requirements engineering process: from ethnography to method. 4th IEEE International Symposium on Requirement Engineering (RE 99), Limerick, Ireland, 7-11 June 1999. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISRE.1999.777980
Viewpoints for requirements elicitation: a practical approach
Sommerville, I., Sawyer, P. and Viller, S. (1998). Viewpoints for requirements elicitation: a practical approach. 3rd International Conference on Requirements Engineering, Colorado Springs, CO United States, 6-10 April 1998. Piscataway, NJ United States: IEEE Computer Society. doi: 10.1109/ICRE.1998.667811
Viller, Stephen A. and Kraal, Ben eds. (2010). Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction. 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI 2010), Brisbane, Australia, 22-26 November 2010. New York, United States: ACM Press.
The object of interaction: the role of artefacts in interaction design
Simpson, Matthew, Viller, Stephen, Vaughan, Laurene, Yuille, Jeremy, Akama, Yoko and Cooper, Rosyln eds. (2006). The object of interaction: the role of artefacts in interaction design. Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI 2006), UTS, Sydney, Australia, 22-24 November, 2006.
OZCHI 2003: New Directions in Interaction: Information Environments, Media and Technology
Viller, Stephen and Wyeth, Peta eds. (2003). OZCHI 2003: New Directions in Interaction: Information Environments, Media and Technology. Annual Conference of CHISIG, the Computer Human Interaction Special Interest Group of the Ergonomics Society of Australia, Brisbane, Australia, 26th-28th November 2003. Brisbane, Australia: University of Queensland : Department of Civil Engineering.
Doherty, Skye , Rose, Ben , Jennings, Kathleen, Snow, Stephen , Matthews, Ben and Viller, Stephen (2020). Vim. Brisbane, Australia: University of Queensland.
Keeping the power on to home medical devices
Bean, Richard, Snow, Stephen, Glencross, Mashhuda, Viller, Stephen and Horrocks, Neil (2020). Keeping the power on to home medical devices. The University of Queensland. (Dataset) doi: 10.14264/uql.2020.802
Skye Doherty, Kathleen Jennings, Ben Matthews and Stephen Viller (2019). Physical News Card Deck. Brisbane, Australia: University of Queensland.
Sulcus Loci - Exhibit at the State Library of Qld
Baber, Kim, De Manincor, John, Klein, Eve, Viller, Stephen and Kratz, Svenja (2016). Sulcus Loci - Exhibit at the State Library of Qld.
Doherty, Skye, Epifani, Andrea, Lloyd, David, Harrison, John and Viller, Stephen (2015). NewsCube. Samford, QLD, Australia: NewsCubed.
(2023–2028) NHMRC Partnership Projects
XR Safety Training for Crisis Situations
(2023–2026) CSIRO
(2018–2023) Redback Technologies Australia
COMPASS - passport processing research project
(2015–2017) Commonwealth Department of Foreign Affairs & Trade
Home EnergyCoach: Driving energy efficient behaviours through interactive technologies
(2012–2014) UQ FirstLink Scheme
(2011–2013) UQ Collaboration and Industry Engagement Fund
(2009–2010) Australasian CRC for Interaction Design
(2008–2010) Australasian CRC for Interaction Design
(2005–2009) Australasian CRC for Interaction Design
(2005–2007) Australasian CRC for Interaction Design
(2005–2006) Australasian CRC for Interaction Design
Human-centred design of ubiquitous computing systems
(2003) UQ New Staff Research Start-Up Fund
Trust vs Disgust: The Believability and Trustworthiness of Digital Characters
Doctor Philosophy — Principal Advisor
Other advisors:
Mixed reality collaborative learning environment for use in distance education for professional development
Doctor Philosophy — Principal Advisor
Other advisors:
A mobile health intervention for promoting light and moderate intensity physical activity among young cancer survivors
Doctor Philosophy — Principal Advisor
Other advisors:
Designing for location dependence: a framework for design
Doctor Philosophy — Principal Advisor
Other advisors:
Multi-Scale Mapping of Above-ground Biomass in Vegetation Communities in Australia
Doctor Philosophy — Associate Advisor
Other advisors:
Teachers on the cloud - cloud based virtual learning environment in classrooms
Doctor Philosophy — Associate Advisor
Other advisors:
Extreme Analytics
Doctor Philosophy — Associate Advisor
Other advisors:
Positive Tipping Points Driving Clean Energy Adoption
Doctor Philosophy — Associate Advisor
Other advisors:
Exploring Emotional and Cognitive Effects of Heterogeneous Mixed Reality Remote Collaboration
Doctor Philosophy — Associate Advisor
Other advisors:
Fostering Making Practices in People from Low Socio-Economic Backgrounds
Doctor Philosophy — Associate Advisor
Other advisors:
The Efficacy and Usefulness of Software Carpentry Training: A Follow-Up Cohort Study
(2020) Master Philosophy — Principal Advisor
Journalism Design: The NewsCube, Interactive Technologies and Practice
(2017) Doctor Philosophy — Principal Advisor
Contextual considerations for the design of Learner-adaptive computer support in collaborative classrooms
(2015) Doctor Philosophy — Principal Advisor
(2015) Doctor Philosophy — Principal Advisor
Other advisors:
Designing a technology mash-up to support remote physical-digital fashion design collaboration
(2014) Doctor Philosophy — Principal Advisor
(2012) Doctor Philosophy — Principal Advisor
SonicAir: Designing Sonification-Based Phatic Technology for Independent Living
(2012) Doctor Philosophy — Principal Advisor
Situated play in open-ended interactive art environments
(2011) Doctor Philosophy — Principal Advisor
METHODS OF UNDERSTANDING AND DESIGNING FOR MOBILE COMMUNITIES
(2007) Doctor Philosophy — Principal Advisor
(2020) Doctor Philosophy — Joint Principal Advisor
Other advisors:
Agency of Interactive Space in Shaping Users' Behaviour and Perception through Actor-Network Theory
(2022) Doctor Philosophy — Associate Advisor
Other advisors:
Steps Toward Technology as a Creative Material
(2022) Doctor Philosophy — Associate Advisor
Other advisors:
Framing Movements for Gesture Interface Design
(2011) Doctor Philosophy — Associate Advisor
(2008) Doctor Philosophy — Associate Advisor
Ethnography of Play in a Massively Multi-Player Online Role Playing Game: Marketplaces, Team Work and Free Play
(2007) Doctor Philosophy — Associate Advisor
Other advisors: