Human-centred design of digital technology
Marie is an Interaction Design researcher and educator in the School of IT & Electrical Engineering. Her main research interest is in social robotics and design of technology to support teaching and learning. Marie’s research focus is on how we can design technology to support and improve our everyday activities involving teaching and learning. With over 10 years of expertise on design of technology for teaching and learning, Marie collaborates closely with users in co-design and participatory design projects. She works with both quantitative and qualitative methods such as observational and immersive field studies, interviews, iterative design and prototyping. Triangulating results from different methods with the aim of producing design that will impact the users positively and for the long-term. Her research has been recognized with a Digital Disrupter award by Australian Computer Society in 2017. Marie’s expertise on the Technologies Curriculum is also acknowledges by the Department of Education Queensland who invited her for talks and expert advice on new Technology curriculum content.
Marie is a member of ITEE’s External Engagement committee. Marie is very invested in external engagement with industry and schools, she has over 10 ten years of experience from organising outreach programs for primary and high school students in STEM subjects. Marie’s work in the outreach work was awarded in 2011 with a Rising Star by Women in Technology and a Highly commended award for Best Higher Education Program for Ladies by Australian Women in Security in 2020.
Involving teachers and students in the design process of teaching and learning technologies from the start means that we form a deep understanding of exisiting problems and address them through the design solutions. The research Marie does aim to have an impact on future teaching and learning to enhance both students and teachers in their every day studies and work.
Marie’s research is showing how new technologies can support the teaching and learning, and create engaging and positive education. Good design impacts the quality of the teaching and learning and impacts all involved in school communities.
Other Outputs: Wondrous Machines: Hero of Alexandria's Ancient Automata
McWilliam, Janette, Keenan-Jones, Duncan, Pounds, Pauline, Donaldson, James, Mann, Charlotte and Boden, Marie (2022). Wondrous Machines: Hero of Alexandria's Ancient Automata. Brisbane, Australia: The University of Queensland, R.D. Milns Antiquities Museum.
Snow, Stephen, Danam, Royce, Leardini, Paola, Glencross, Mashhuda, Beeson, Brett, Ottenhaus, Lisa-Mareike and Boden, Marie (2022). Human factors affecting ventilation in Australian classrooms during the COVID-19 pandemic: Toward insourcing occupants' proficiency in ventilation management. Frontiers in Computer Science, 4 888688. doi: 10.3389/fcomp.2022.888688
Journal Article: Principal leadership and proximal processes in creating STEM ecosystems: an Australian case study
Falloon, Garry, Stevenson, Michael, Hatisaru, Vesife, Hurrell, Derek and Boden, Marie (2022). Principal leadership and proximal processes in creating STEM ecosystems: an Australian case study. Leadership and Policy in Schools. doi: 10.1080/15700763.2022.2094810
Design and development of materials and platform to support citizen science participation by children in Australian schools
Doctor Philosophy
Steps Toward Technology as a Creative Material
(2022) Doctor Philosophy
Augmented Reality applications in the classroom
Doctor Philosophy
Snow, Stephen, Danam, Royce, Leardini, Paola, Glencross, Mashhuda, Beeson, Brett, Ottenhaus, Lisa-Mareike and Boden, Marie (2022). Human factors affecting ventilation in Australian classrooms during the COVID-19 pandemic: Toward insourcing occupants' proficiency in ventilation management. Frontiers in Computer Science, 4 888688. doi: 10.3389/fcomp.2022.888688
Principal leadership and proximal processes in creating STEM ecosystems: an Australian case study
Falloon, Garry, Stevenson, Michael, Hatisaru, Vesife, Hurrell, Derek and Boden, Marie (2022). Principal leadership and proximal processes in creating STEM ecosystems: an Australian case study. Leadership and Policy in Schools. doi: 10.1080/15700763.2022.2094810
Chalmers, Christina, Keane, Therese, Boden, Marie and Williams, Monica (2022). Humanoid robots go to school. Education and Information Technologies, 27 (6), 7563-7581. doi: 10.1007/s10639-022-10913-z
Effective principal leadership influencing technology innovation in the classroom
Keane, Therese, Boden, Marie, Chalmers, Christina and Williams, Monica (2020). Effective principal leadership influencing technology innovation in the classroom. Education and Information Technologies, 25 (6), 5321-5338. doi: 10.1007/s10639-020-10217-0
Humanoid robots: learning a programming language to learn a traditional language
Keane, Therese, Chalmers, Christina, Boden, Marie and Williams, Monica (2019). Humanoid robots: learning a programming language to learn a traditional language. Technology, Pedagogy and Education, 28 (5), 1-14. doi: 10.1080/1475939x.2019.1670248
Spatiotemporal aspects of engagement during dialogic storytelling child-robot interaction
Heath, Scott, Durantin, Gautier, Boden, Marie, Hensby, Kristyn, Taufatofua, Jonathon, Olsson, Ola, Weigel, Jason, Pounds, Paul and Wiles, Janet (2017). Spatiotemporal aspects of engagement during dialogic storytelling child-robot interaction. Frontiers in Robotics and AI, 4 (JUN) 27. doi: 10.3389/frobt.2017.00027
Bakharia, Aneesha, Boden, Marie and Beames, Stephanie (2017). Editorial. International Journal of Innovation in Science and Mathematics Education, 25 (4).
Girls and computing: female participation in computing in schools
Zagami, Jason, Boden, Marie, Keane, Therese, Moreton, Bronwyn and Schulz, Karsten (2015). Girls and computing: female participation in computing in schools. Australian Educational Computing, 30 (2)
Evolving spelling exercises to suit individual student needs
Boden, Marie and Boden, Mikael (2007). Evolving spelling exercises to suit individual student needs. Applied Soft Computing, 7 (1), 126-135. doi: 10.1016/j.asoc.2005.03.001
Preserving sequential context: developing participatory video analysis practice
Matthews, Sarah, Khan, Awais Hameed, Boden, Marie and Viller, Stephen (2020). Preserving sequential context: developing participatory video analysis practice. DRS2020, Brisbane, QLD, Australia, 11-14 August, 2020. London, United Kingdom: Design Research Society. doi: 10.21606/drs.2020.296
"...and we are the creators!" technologies as creative material
Matthews, Sarah, Viller, Stephen and Boden, Marie (2020). "...and we are the creators!" technologies as creative material. Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Sydney, NSW Australia, 9-12 February 2020. New York, NY United States: Association for Computing Machinery. doi: 10.1145/3374920.3374980
DBugs: large-scale artefacts for collaborative computer programming
Bodén, Marie, Pretorius, Bianca, Matthews, Ben and Viller, Stephen (2018). DBugs: large-scale artefacts for collaborative computer programming. 17th ACM Conference on Interaction Design and Children, IDC 2018, Trondheim, Norway, 19-22 June 2018. New York, NY, United States: Association for Computing Machinery, Inc. doi: 10.1145/3202185.3210773
Engaging pre-service non-specialist teachers in teaching mathematics using embodied technology tools
Matthews, Sarah, Boden, Marie and Visnovska, Jana (2018). Engaging pre-service non-specialist teachers in teaching mathematics using embodied technology tools. Mathematics Education Research Group of Australasia, Auckland, New Zealand, 1-5 July 2018. Auckland, New Zealand: MERGA.
Involving everyone: coding and decoding languages
Keane, Therese, Williams, Monica, Chalmers, Christina and Boden, Marie (2017). Involving everyone: coding and decoding languages. 11th IFIP TC 3 World Conference on Computers and Education, WCCE 2017, Dublin, Ireland, 3-6 July 2017. New York, NY, United States: Springer. doi: 10.1007/978-3-319-74310-3_58
Karimi, Arafeh, Worthy, Peter, McInnes, Paul, Bodén, Marie, Matthews, Ben and Viller, Stephen (2017). The community garden hack: Participatory experiments in facilitating primary school teacher's appropriation of technology. 29th Australian Computer-Human Interaction Conference, OzCHI 2017, Brisbane, Australia, November 28-1, 2017. New York, New York, USA: Association for Computing Machinery. doi: 10.1145/3152771.3152787
Hand in hand: tools and techniques for understanding children's touch with a social robot
Hensby, Kristyn, Wiles, Janet, Boden, Marie, Heath, Scott, Nielsen, Mark, Pounds, Paul, Riddell, Joshua, Rogers, Kristopher, Rybak, Nikodem, Slaughter, Virginia, Smith, Michael, Taufatofua, Jonathon, Worthy, Peter and Weigel, Jason (2016). Hand in hand: tools and techniques for understanding children's touch with a social robot. 11th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2016, Christchurch, New Zealand, 7-10 March 2016. Piscataway, NJ, United States: IEEE Computer Society. doi: 10.1109/HRI.2016.7451794
IoT: designing for human values
Viller, Stephen, Worthy, Peter, Boden, Marie, Weigel, Jason, Fitzpatrick, Geraldine, Rodden, Tom and Matthews, Ben (2016). IoT: designing for human values. 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Brisbane, Australia, 4 - 8 June 2016. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2908805.2913019
Lingodroids: investigating grounded color relations using a social robot for children
Heath, Scott, Hensby, Kristyn, Boden, Marie, Taufatofua, Jonathon, Weigel, Jason and Wiles, Janet (2016). Lingodroids: investigating grounded color relations using a social robot for children. 11th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2016, Christchurch, New Zealand, 7-10 March 2016. Piscataway, NJ, United States: IEEE. doi: 10.1109/HRI.2016.7451793
Social cardboard: pretotyping a social ethnodroid in the wild
Wiles, Janet, Worthy, Peter, Hensby, Kristyn, Boden, Marie, Heath, Scott, Pounds, Paul, Rybak, Nikodem, Smith, Michael, Taufotofua, Jonathon and Weigel, Jason (2016). Social cardboard: pretotyping a social ethnodroid in the wild. 11th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2016, Christchurch, New Zealand, 7-10 March 2016. Piscataway, NJ, United States: IEEE. doi: 10.1109/HRI.2016.7451841
Children's expectations and strategies in interacting with a Wizard of Oz Robot
Worthy, Peter, Boden, Marie, Karimi, Arafeh, Weigel, Jason, Matthews, Ben, Hensby, Kristyn, Heath, Scott, Pounds, Paul, Taufatofua, Jonathon, Smith, Michael, Viller, Stephen and Wiles, Janet (2015). Children's expectations and strategies in interacting with a Wizard of Oz Robot. OZCHI '15, Melbourne, Australia, 7-10 December 2015. New York, NY, United States: ACM. doi: 10.1145/2838739.2838793
Designing for visually impaired developers
Epifani, Andrea, Boden, Marie, Meinicke, Larissa, Matthews, Ben and Viller, Stephen (2015). Designing for visually impaired developers. World Conference of the International Association of Design Research, Brisbane, Australia, 2-5 November 2015. The International Association of Societies of Design Research.
Augmenting play and learning in the primary classroom
Boden, Marie, Dekker, Andrew, Viller, Stephen and Matthews, Ben (2013). Augmenting play and learning in the primary classroom. IDC 2013, New York, NY, United States, 24-27 June 2013. Danvers, MA, United States: ACM Press. doi: 10.1145/2485760.2485767
Dole, Shelley, Boden, Marie, Campbell, Chris and Viller, Stephen (2013). Green robots, sustainable cities and inquiring minds: young children engineer robots to create cities of the future. 7th International Technology, Education and Development Conference (INTED), Valencia, Spain, 4-6 March 2013. Valencia, Spain: International Association of Technology, Education and Development (IATED).
Young children engineering robots to create cities of the future: A work in progress
Campbell, C., Boden, M., Dole, S. and Viller, S. (2013). Young children engineering robots to create cities of the future: A work in progress. 24th International Conference of the Society for Information Technology and Teacher Education, Chesapeake, Canada, 25-29 March 2013. New Orleans, Louisiana, United States: SITE.
Boden, Marie, Andrew Dekker and Viller, Stephen (2011). Discovery table: Exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms. 23rd Australian Computer-Human Interaction Conference, Canberra, Australia, 28 November - 2 December 2011. New York, United States: ACM Press. doi: 10.1145/2071536.2071543
Boden, Marie, Viller, Stephen and Dole, Shelley (2010). Spelling Bug: Benefits of using adaptive technology for training spelling in primary school classrooms. 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI 2010), Brisbane, Australia, November 22-26, 2010. New York , United States: ACM Press. doi: 10.1145/1952222.1952295
Wondrous Machines: Hero of Alexandria's Ancient Automata
McWilliam, Janette, Keenan-Jones, Duncan, Pounds, Pauline, Donaldson, James, Mann, Charlotte and Boden, Marie (2022). Wondrous Machines: Hero of Alexandria's Ancient Automata. Brisbane, Australia: The University of Queensland, R.D. Milns Antiquities Museum.
Bodén, Marie (2015). Contextual considerations for the design of Learner-adaptive computer support in collaborative classrooms. PhD Thesis, School of Information Technology and Electrical Engineering, The University of Queensland. doi: 10.14264/uql.2015.1085
Ian Potter Foundation Travel Grant
(2018) Ian Potter Foundation
Design and development of materials and platform to support citizen science participation by children in Australian schools
Doctor Philosophy — Principal Advisor
Other advisors:
Augmented Reality applications in the classroom
Doctor Philosophy — Principal Advisor
Other advisors:
Investigate the relationship between attitudes and stereotyping in technology education
Master Philosophy — Principal Advisor
Other advisors:
IoT and Smart Homes for People with Disabilities
Master Philosophy — Associate Advisor
Other advisors:
Visualisation of language
Doctor Philosophy — Associate Advisor
Other advisors:
Introducing Intelligent Avatars in a Virtual Simulated Store
Doctor Philosophy — Associate Advisor
Other advisors:
Mixed reality collaborative learning environment for use in distance education for professional development
Doctor Philosophy — Associate Advisor
Other advisors:
The storyteller social robot
Doctor Philosophy — Associate Advisor
Other advisors:
Robot Learning and Modelling of Attention through Multimodal Sensory Fusion
Master Philosophy — Associate Advisor
Other advisors:
Augmenting classrooms through interior and technology design
Doctor Philosophy — Associate Advisor
Other advisors:
Steps Toward Technology as a Creative Material
(2022) Doctor Philosophy — Principal Advisor
Other advisors: