Dr Arindam Dey

Lecturer Computing Digital Literacy

School of Information Technology and Electrical Engineering
Faculty of Engineering, Architecture and Information Technology
a.dey@uq.edu.au
+61 7 336 54537

Overview

**Currently recruiting Ph.D. students with interests and (some) experience in augmented reality and/or virtual reality. Unity 3D experience and excellent programming skill are required**

I am a Lecturer in the Co-innovation group of UQ's School of ITEE, primarily focusing on Mixed Reality, Empathic Computing, and Human-Computer Interaction. I am a proponent of "for good" research with these technologies and aiming to create positive societal impact with my research. I believe in designing solutions for users and accordingly put users ahead of the technology. Most of my work involves user research and statistics.

Before joining the University of Queensland in August 2018, I was a Research Fellow at the Empathic Computing Laboratory (UniSA) working with one of the world-leaders of Augmented Reality Prof. Mark Billinghurst between 2015 and 2018. Earlier, I held postdoctoral positions at the University of Tasmania, Worcester Polytechnic Institute (USA), and James Cook University. Earlier I completed my Ph.D. under the supervision of Prof. Christian Sandor and Prof. Bruce Thomas at the University of South Australia with a thesis titled Perceptual characteristics of visualizations for occluded objects in handheld augmented reality. During this time I did a research internship at the TU Munich under the supervision of Prof. Gudrun Klinker. I regularly serve as an organizer and a peer-reviewer of multiple international conferences and journals related to my research interests.

Originally, I was born in Kolkata, India (and lived there for 25 years) and now live in Brisbane, Australia with my wife and daughter! When not working, I enjoy spending time with my family and playing Cricket in the summer.

Research Interests

  • Mixed Reality (MR)
    MR is a technology continuum that covers both Augmented Reality (AR) and Virtual Reality (VR). I am interested in designing novel interfaces using both AR, VR, and a combination of both in collaborative applications. I believe MR being a user interface technology, we need to give utmost importance to the users to drive innovation. I am interested to supervise students and create collaborations in the space of user-centered MR.
  • Augmented Reality (AR) and Virtual Reality (VR)
    Both of these technologies are part of the MR continuum and my research interests. I am interested to use these technologies in multiple application domains including but not limited to remote collaborations, affective computing, gaming, education, health, and sustainability. I am a proponent of driving "for good" research using these technologies. If you are interested in one of these areas, I will be very happy to collaborate with and/or supervise.
  • Empathic Computing
    Empathy is about seeing with the eyes of another, listening with the ears of another and feeling with the heart of another. Empathic Computing is a research field that develops computer systems that recognize and share emotions and help people better understand one another. I am interested in creating and sharing empathy in computer-mediated collaboration (CSCW) or in single-user applications. This work involves working with physiological sensors and/or Electroencephalography (EEG). Please contact me if you are interested to explore this innovative space.
  • Human-Computer Interaction (HCI)
    While the above three areas are where I do most of my research, I am also interested in general HCI work including interaction design and visual perception. I will be happy to supervise students in other HCI related projects as well.

Qualifications

  • Doctor of Philosophy, S.Aust.

Publications

  • Dey, Arindam, Billinghurst, Mark, Lindeman, Robert W. and Swan, J. Edward (2018) A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014. Frontiers in Robotics and AI, 5 APR: . doi:10.3389/frobt.2018.00037

  • Wen, James, Stewart, Amanda, Billinghurst, Mark, Dey, Arindam, Tossell, Chad and Finomore, Victor (2018). He who hesitates is lost (..in thoughts over a robot). In: Proceedings of the Technology, Mind, and Society Conference, TechMindSociety 2018. 2018 Technology, Mind, and Society Conference, TechMindSociety 2018, Washington, DC, United States, (). 05 - 07 April 2018. doi:10.1145/3183654.3183703

  • Dey, Arindam, Piumsomboon, Thammathip, Lee, Youngho and Billinghurst, Mark (2017). Effects of sharing physiological states of players in collaborative virtual reality gameplay. In: CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017, Denver, CO, (4045-4056). May 6, 2017-May 11, 2017. doi:10.1145/3025453.3026028

View all Publications

Available Projects

  • In this project, we will explore creating collaborative learning applications for high-school students using augmented reality. Using a user-centered design approach we will design, develop, and evaluate interactive educational content.

  • This project will design, develop, and evaluate cognitively adaptive interface (visualization and interaction methods) for learning using both augmented and virtual reality technologies. Physiological sensors, EEG, eye tracking information will be collected in real time and used to make the interface adaptive.

  • This project will design, develop, and evaluate visualization and interaction methods to share emotional cues between collaborators to make them collaborate seamlessly and understand one another emotionally. This project will involve using physiological sensors, EEG, and Unity 3D/Unreal gaming engine.

View all Available Projects

Publications

Book Chapter

  • Livingston, Mark A., Dey, Arindam, Sandor, Christian and Thomas, Bruce H. (2012). Pursuit of “X-ray vision” for augmented reality. In Weidong Huang, Leila Alem and Mark A. Livingston (Ed.), Human factors in augmented reality environments (pp. 67-107) New York, NY USA: Springer New York. doi:10.1007/978-1-4614-4205-9_4

Journal Article

Conference Publication

  • Wen, James, Stewart, Amanda, Billinghurst, Mark, Dey, Arindam, Tossell, Chad and Finomore, Victor (2018). He who hesitates is lost (..in thoughts over a robot). In: Proceedings of the Technology, Mind, and Society Conference, TechMindSociety 2018. 2018 Technology, Mind, and Society Conference, TechMindSociety 2018, Washington, DC, United States, (). 05 - 07 April 2018. doi:10.1145/3183654.3183703

  • Dey, Arindam, Piumsomboon, Thammathip, Lee, Youngho and Billinghurst, Mark (2017). Effects of sharing physiological states of players in collaborative virtual reality gameplay. In: CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017, Denver, CO, (4045-4056). May 6, 2017-May 11, 2017. doi:10.1145/3025453.3026028

  • Dalim, Che Samihah Che, Dey, Arindam, Piumsomboon, Thammathip, Billinghurst, Mark and Sunar, Shahrizal (2017). TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. In: Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016. 15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016, Merida, Yucatan, , (82-86). September 18, 2016-September 23, 2016. doi:10.1109/ISMAR-Adjunct.2016.0046

  • Feng, Mi, Dey, Arindam and Lindeman, Robert W. (2016). An initial exploration of a multi-sensory design space: tactile support for walking in immersive virtual environments. In: B. H. Thomas, R. Lindeman and M. Marchal, 2016 IEEE Symposium On 3D User Interfaces (3DUI). IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, United States, (95-104). 19-20 March 2016. doi:10.1109/3DUI.2016.7460037

  • Yan, Zhixin, Lindeman, Robert W. and Dey, Arindam (2016). Let your fingers do the walking: a unified approach for efficient short-, medium-, and long-distance travel in VR. In: B. H. Thomas, R. Lindeman and M. Marchal, 2016 IEEE Symposium On 3D User Interfaces (3DUI) . IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, United States, (27-30). 19-20 March 2016. doi:10.1109/3DUI.2016.7460027

  • Weir, Peter, Sandor, Christian, Swoboda, Matt, Nguyen, Thanh, Eck, Ulrich, Reitmayr, Gerhard and Dey, Arindam (2012). BurnAR: feel the heat. In: 2012 IEEE International Symposium On Mixed and Augmented Reality (ISMAR) - Science and Technology. 11th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, GA, United States, (331-332). 5-8 November 2012. doi:10.1109/ISMAR.2012.6402599

  • Sherstyuk, Andrei, Dey, Arindam, Sandor, Christian and State, Andrei (2012). Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. In: Stephen N. Spencer, I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, USA, (23-30). 9-11 March 2012. doi:10.1145/2159616.2159620

  • Benzina, Amal, Dey, Arindam, Tönnis, Marcus and Klinker, Gudrun (2012). Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors. In: APCHI'12 - Proceedings of the 2012 Asia Pacific Conference on Computer-Human Interaction. 10th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2012, Matsue-city, Shimane, Japan, (149-158). 28-31 August 2012. doi:10.1145/2350046.2350078

  • Dey, Arindam, Jarvis, Graeme, Sandor, Christian and Reitmayr, Gerhard (2012). Tablet versus phone: depth perception in handheld augmented reality. In: 2012 IEEE International Symposium On Mixed and Augmented Reality (Ismar) - Science and Technology. 11th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta GA, United States, (187-196). 5-8 November 2012.

  • Maier, Patrick, Dey, Arindam, Waechter, Christian A. L., Sandor, Christian, Tonnis, Marcus and Klinker, Gudrun (2011). An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration. In: 2011 10th IEEE International Symposium on Mixed and Augmented Reality. IEEE International Symposium on Mixed and Augmented Reality 2011, Basel, Switzerland, (267-268). 26-29 October 2011. doi:10.1109/ismar.2011.6162910

  • Sandor, Christian, Cunningham, Andrew, Dey, Arindam and Mattila, Ville-Veikko (2010). An Augmented Reality X-Ray system based on visual saliency. In: Tobias Höllerer, Vincent Lepetit and Jun Park, 2010 IEEE International Symposium on Mixed and Augmented Reality. 9th IEEE International Symposium on Mixed and Augmented Reality 2010, Seoul, South Korea, (27-36). 13 -16 October 2010. doi:10.1109/ismar.2010.5643547

  • Sandor, Christian, Dey, Arindam, Cunningham, Andrew, Barbier, Sebastien, Eck, Ulrich, Urquhart, Donald, Marner, Michael R., Jarvis, Graeme and Rhee, Sang (2010). Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality. In: Benjamin Lok, Gudrun Klinker and Ryohei Nakatsu, 2010 IEEE Virtual Reality Conference (VR). IEEE Virtual Reality 2010, Waltham, MA, United States, (-47). 20-24 March 2010. doi:10.1109/vr.2010.5444815

  • Dey, Arindam, Cunningham, Andrew and Sandor, Christian (2010). Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. In: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology. 17th ACM Symposium on Virtual Reality Software and Technology, Hong Kong, (211-218). 22-24 November 2010. doi:10.1145/1889863.1889911

Possible Research Projects

Note for students: The possible research projects listed on this page may not be comprehensive or up to date. Always feel free to contact the staff for more information, and also with your own research ideas.

  • In this project, we will explore creating collaborative learning applications for high-school students using augmented reality. Using a user-centered design approach we will design, develop, and evaluate interactive educational content.

  • This project will design, develop, and evaluate cognitively adaptive interface (visualization and interaction methods) for learning using both augmented and virtual reality technologies. Physiological sensors, EEG, eye tracking information will be collected in real time and used to make the interface adaptive.

  • This project will design, develop, and evaluate visualization and interaction methods to share emotional cues between collaborators to make them collaborate seamlessly and understand one another emotionally. This project will involve using physiological sensors, EEG, and Unity 3D/Unreal gaming engine.