Please note: I am NOT taking any new Ph.D. students!
I am an Honorary Research Fellow at the UQ's School of ITEE, primarily focusing on Mixed Reality, Empathic Computing, and Human-Computer Interaction. Please visit my personal website for more details about me and my work.
I am a proponent of "for good" research with these technologies and aim to create a positive societal impact with my research. I believe in designing solutions for users and accordingly putting users ahead of the technology. Most of my work involves user research and statistics.
Before joining the University of Queensland in August 2018, I was a Research Fellow at the Empathic Computing Laboratory (UniSA) working with one of the world leaders of Augmented Reality Prof. Mark Billinghurst between 2015 and 2018. Earlier, I held postdoctoral positions at the University of Tasmania, Worcester Polytechnic Institute (USA), and James Cook University. Earlier I completed my Ph.D. under the supervision of Prof. Christian Sandor and Prof. Bruce Thomas at the University of South Australia with a thesis titled Perceptual characteristics of visualizations for occluded objects in handheld augmented reality. During this time I did a research internship at the TU Munich under the supervision of Prof. Gudrun Klinker. I regularly serve as an organizer and a peer-reviewer of multiple international conferences and journals related to my research interests.
Originally, I was born in Kolkata, India (and lived there for 25 years) and now live in Brisbane, Australia with my wife and daughter! When not working, I enjoy spending time with my family and playing Cricket in the summer.
Conference Publication: Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments
Dey, Arindam, Chen, Hao, Zhuang, Chang, Billinghurst, Mark and Lindeman, Robert W. (2019). Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. 17th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2018, Munich, Germany, 16-20 October 2018. New York, NY, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR.2018.00052
Conference Publication: Exploration of an EEG-based cognitively adaptive training system in virtual reality
Dey, Arindam, Chatourn, Alex and Billinghurst, Mark (2019). Exploration of an EEG-based cognitively adaptive training system in virtual reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 23-27 March 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VR.2019.8797840
Journal Article: A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014
Dey, Arindam, Billinghurst, Mark, Lindeman, Robert W. and Swan, J. Edward (2018). A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014. Frontiers in Robotics and AI, 5 (APR) 37. doi: 10.3389/frobt.2018.00037
Conference Publication: Effects of sharing physiological states of players in collaborative virtual reality gameplay
Dey, Arindam, Piumsomboon, Thammathip, Lee, Youngho and Billinghurst, Mark (2017). Effects of sharing physiological states of players in collaborative virtual reality gameplay. 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017, Denver, CO, United States, 6-11 May 2017. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3025453.3026028
(2020–2022) Metro North Hospital and Health Service
Cognitively and Physiologically Adaptive Virtual Reality Systems
Doctor Philosophy
Exploring Cognitively and Physiologically Adaptive Virtual Reality Systems for Industrial Training
Doctor Philosophy
(2021) Doctor Philosophy
Exploring Emotional and Cognitive Effects of Heterogeneous Mixed Reality Remote Collaboration
Current collaboration systems between remote users are mostly homogeneous, whereby the collaborators use the same technology and/or devices. These systems do not adapt to the emotional and cognitive states of the users however. This project will explore a mixed reality (MR) heterogeneous system to develop theories, visualizations and interaction methods, with the aim of producing an innovative and validated model of sharing of emotional and cognitive states in MR heterogeneous collaborations. The outcome will include a demonstration prototype, completed user evaluations and design guidelines leading to knowledge transfer and commercialization. This project will inform future larger projects to have significant benefits in industries where remote training and supervision are useful.
Cognitively Adaptive Extended Reality Learning Application
This project will design, develop, and evaluate cognitively adaptive interface (visualization and interaction methods) for learning using both augmented and virtual reality technologies. Physiological sensors, EEG, eye tracking information will be collected in real time and used to make the interface adaptive.
Collaborative Virtual Reality Interfaces with Empathetic Cues
This project will design, develop, and evaluate visualization and interaction methods to share emotional cues between collaborators to make them collaborate seamlessly and understand one another emotionally. This project will involve using physiological sensors, EEG, and Unity 3D/Unreal gaming engine.
Dey, Arindam, Chen, Hao, Zhuang, Chang, Billinghurst, Mark and Lindeman, Robert W. (2019). Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. 17th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2018, Munich, Germany, 16-20 October 2018. New York, NY, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR.2018.00052
Exploration of an EEG-based cognitively adaptive training system in virtual reality
Dey, Arindam, Chatourn, Alex and Billinghurst, Mark (2019). Exploration of an EEG-based cognitively adaptive training system in virtual reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 23-27 March 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VR.2019.8797840
A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014
Dey, Arindam, Billinghurst, Mark, Lindeman, Robert W. and Swan, J. Edward (2018). A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014. Frontiers in Robotics and AI, 5 (APR) 37. doi: 10.3389/frobt.2018.00037
Effects of sharing physiological states of players in collaborative virtual reality gameplay
Dey, Arindam, Piumsomboon, Thammathip, Lee, Youngho and Billinghurst, Mark (2017). Effects of sharing physiological states of players in collaborative virtual reality gameplay. 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017, Denver, CO, United States, 6-11 May 2017. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3025453.3026028
Pursuit of “X-ray vision” for augmented reality
Livingston, Mark A., Dey, Arindam, Sandor, Christian and Thomas, Bruce H. (2012). Pursuit of “X-ray vision” for augmented reality. Human factors in augmented reality environments. (pp. 67-107) edited by Weidong Huang, Leila Alem and Mark A. Livingston. New York, NY USA: Springer New York. doi: 10.1007/978-1-4614-4205-9_4
Dey, Arindam, Barde, Amit, Yuan, Bowen, Sareen, Ekansh, Dobbins, Chelsea, Goh, Aaron, Gupta, Gaurav, Gupta, Anubha and Billinghurst, Mark (2022). Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals. International Journal of Human-Computer Studies, 160 102762, 1-14. doi: 10.1016/j.ijhcs.2021.102762
A review of hyperscanning and its use in virtual environments
Barde, Amit, Gumilar, Ihshan, Hayati, Ashkan F., Dey, Arindam, Lee, Gun and Billinghurst, Mark (2020). A review of hyperscanning and its use in virtual environments. Informatics, 7 (4) 55. doi: 10.3390/informatics7040055
Creating high fidelity 360° virtual reality with high dynamic range spherical panorama images
See, Zi Siang, Dey, Arindam, Goodman, Lizbeth, Ng, Yen Kaow, Hight, Craig, Billinghurst, Mark and Sunar, Mohd Shahrizal (2019). Creating high fidelity 360° virtual reality with high dynamic range spherical panorama images. Virtual Creativity, 9 (1-2), 73-109. doi: 10.1386/vcr_00006_1
Using augmented reality with speech input for non-native children's language learning
Dalim, Che Samihah Che, Sunar, Mohd Shahrizal, Dey, Arindam and Billinghurst, Mark (2019). Using augmented reality with speech input for non-native children's language learning. International Journal of Human-Computer Studies, 134, 44-64. doi: 10.1016/j.ijhcs.2019.10.002
The effects of sharing awareness cues in collaborative mixed reality
Piumsomboon, Thammathip, Dey, Arindam, Ens, Barrett, Lee, Gun and Billinghurst, Mark (2019). The effects of sharing awareness cues in collaborative mixed reality. Frontiers in Robotics and Ai, 6 (FEB) 5, 5. doi: 10.3389/frobt.2019.00005
A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014
Dey, Arindam, Billinghurst, Mark, Lindeman, Robert W. and Swan, J. Edward (2018). A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014. Frontiers in Robotics and AI, 5 (APR) 37. doi: 10.3389/frobt.2018.00037
SlidAR: a 3D positioning method for SLAM-based handheld augmented reality
Polvi, Jarkko, Taketomi, Takafumi, Yamamoto, Goshiro, Dey, Arindam, Sandor, Christian and Kato, Hirokazu (2016). SlidAR: a 3D positioning method for SLAM-based handheld augmented reality. Computers and Graphics, 55, 33-43. doi: 10.1016/j.cag.2015.10.013
Lessons learned: evaluating visualizations for occluded objects in handheld augmented reality
Dey, Arindam and Sandor, Christian (2014). Lessons learned: evaluating visualizations for occluded objects in handheld augmented reality. International Journal of Human-Computer Studies, 72 (10-11), 704-716. doi: 10.1016/j.ijhcs.2014.04.001
Benzina, Amal, Dey, Arindam, Tönnis, Marcus and Klinker, Gudrun (2013). Empirical evaluation of mapping functions for navigation in virtual environments using phones with integrated sensors. International Journal of Innovative Computing, Information and Control, 9 (12), 4693-4709.
A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks
Chalmers, Andrew, Zhao, Junhong, Khuan Hoh, Weng, Drown, James, Finnie, Simon, Yao, Richard, Lin, James, Wilmott, James, Dey, Arindam, Billinghurst, Mark and Rhee, Taehyun (2023). A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks. New York, NY, USA: ACM. doi: 10.1145/3610543.3628795
Towards an inclusive and accessible Metaverse
Parker, Callum, Yoo, Soojeong, Lee, Youngho, Fredericks, Joel, Dey, Arindam, Cho, Youngjun and Billinghurst, Mark (2023). Towards an inclusive and accessible Metaverse. 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 23-28 April 2023. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3544549.3573811
Vithanage, Shashindi, Dey, Arindam and Korte, Jessica (2023). 'Auslan Alexa': A case study of VR Wizard of Oz prototyping for requirements elicitation with Deaf participants. 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR), Shanghai Peoples R China, Mar 25-29, 2023. LOS ALAMITOS: Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/VRW58643.2023.00298
Zhu, Yuankun and Dey, Arindam (2022). Comparing physiological and emotional effects of happy and sad virtual environments experienced in video and virtual reality. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Virtual, 12-16 March 2022. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00275
Effects of heart rate feedback on an asymmetric platform using augmented reality and laptop
Dey, Arindam, Cao, Yufei and Dobbins, Chelsea (2022). Effects of heart rate feedback on an asymmetric platform using augmented reality and laptop. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Virtual, 12-16 March 2022. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00051
Manyuru, Patricia, Dobbins, Chelsea, Matthews, Benjamin, Baumann, Oliver and Dey, Arindam (2021). Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ United States: IEEE. doi: 10.1109/ismar-adjunct54149.2021.00099
Connecting the brains via virtual eyes: eye-gaze directions and inter-brain synchrony in VR
Gumilar, Ihshan, Barde, Amit, Hayati, Ashkan F., Billinghurst, Mark, Lee, Gun, Momin, Abdul, Averill, Charles and Dey, Arindam (2021). Connecting the brains via virtual eyes: eye-gaze directions and inter-brain synchrony in VR. 2021 CHI: Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY, USA: Association for Computing Machinery. doi: 10.1145/3411763.3451583
A neurophysiological approach for measuring presence in immersive virtual environments
Dey, Arindam, Phoon, Jane, Saha, Shuvodeep, Dobbins, Chelsea and Billinghurst, Mark (2020). A neurophysiological approach for measuring presence in immersive virtual environments. 19th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Porto de Galinhas, Brazil, 9 - 13 November 2020. Washington, DC, United States: I E E E Computer Society. doi: 10.1109/ismar50242.2020.00072
Neurophysiological effects of presence in calm virtual environments
Dey, Arindam, Phoon, Jane, Saha, Shuvodeep, Dobbins, Chelsea and Billinghurst, Mark (2020). Neurophysiological effects of presence in calm virtual environments. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, GA, United States, 22-26 March 2020. Piscataway, NJ, United States: IEEE. doi: 10.1109/vrw50115.2020.00223
An AR/TUI-supported Debugging Teaching Environment
Resnyansky, Dmitry, Billinghurst, Mark and Dey, Arindam (2019). An AR/TUI-supported Debugging Teaching Environment. OZCHI'19: The 31st Australian Conference on Human Computer Interaction, Fremantle, WA Australia, December 2019. New York, NY United States: Association for Computing Machinery. doi: 10.1145/3369457.3369538
Singh, Katyayani, Srivastava, Ayushi, Achary, Krishnaveni, Dey, Arindam and Sharma, Ojaswa (2019). Augmented reality-based procedural task training application for less privileged children and autistic individuals. International Conference on Virtual-Reality Continuum and its Applications in Industry, Brisbane, QLD, Australia, 14-16 November 2019. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3359997.3365703
Conformal redirected walking for shared indoor spaces
Tomar, Yash, Srivastava, Ayushi, Dey, Arindam and Sharma, Ojaswa (2019). Conformal redirected walking for shared indoor spaces. International Conference on Virtual-Reality Continuum and its Applications in Industry, Brisbane, QLD, Australia, 14-16 November 2019. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3359997.3365702
Dey, Arindam, Chen, Hao, Zhuang, Chang, Billinghurst, Mark and Lindeman, Robert W. (2019). Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. 17th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2018, Munich, Germany, 16-20 October 2018. New York, NY, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR.2018.00052
Exploration of an EEG-based cognitively adaptive training system in virtual reality
Dey, Arindam, Chatourn, Alex and Billinghurst, Mark (2019). Exploration of an EEG-based cognitively adaptive training system in virtual reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 23-27 March 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VR.2019.8797840
Almohamed, Asam, Dey, Arindam, Zhang, Jinglan and Vyas, Dhaval (2019). Extended reality for refugees: pragmatic ideas through ethnographic research with refugees in Australia. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Beijing, China, 14-18 October 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/ISMAR-Adjunct.2019.00046
Sharing manipulated heart rate feedback in collaborative virtual environments
Dey, Arindam, Chen, Hao, Hayati, Ashkan, Billinghurst, Mark and Lindeman, Robert W. (2019). Sharing manipulated heart rate feedback in collaborative virtual environments. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Beijing, China, 14-18 October 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR.2019.00022
Who you are is what you tell: Effects of perspectives on virtual reality story experiences
Garcia-Godos, Enrique Klein, Williams, Valerie and Dey, Arindam (2019). Who you are is what you tell: Effects of perspectives on virtual reality story experiences. SIGGRAPH Asia, Brisbane, QLD, Australia, 17-20 November 2019. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3355355.3361879
3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop
Dey, Arindam, Billinghurst, Mark, Welch, Gregory and Rojas-Munoz, Edgar (2018). 3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop. 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Munich, Germany, 16-20 October 2018. Piscataway, NJ United States: IEEE. doi: 10.1109/ISMAR-Adjunct.2018.00105
Effects of manipulating physiological feedback in immersive virtual environments
Dey, Arindam, Chen, Hao, Lindeman, Robert W. and Billinghurst, Mark (2018). Effects of manipulating physiological feedback in immersive virtual environments. 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC Australia, 28 - 31 October 2018. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3242671.3242676
He who hesitates is lost (..in thoughts over a robot)
Wen, James, Stewart, Amanda, Billinghurst, Mark, Dey, Arindam, Tossell, Chad and Finomore, Victor (2018). He who hesitates is lost (..in thoughts over a robot). 2018 Technology, Mind, and Society Conference, TechMindSociety 2018, Washington, DC, United States, 5-7 April 2018. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3183654.3183703
The effect of video placement in AR conferencing applications
Lawrence, Louise, Dey, Arindam and Billinghurst, Mark (2018). The effect of video placement in AR conferencing applications. 30th Australian Conference on Computer-Human Interaction, OzCHI 2018, Melbourne, Victoria, 4-7 December 2018 . New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3292147.3292203
Exploring enhancements for remote mixed reality collaboration
Piumsomboon, Thammathip, Day, Arindam, Ens, Barrett, Lee, Youngho, Lee, Gun and Billinghurst, Mark (2017). Exploring enhancements for remote mixed reality collaboration. SA '17: SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, 27-30 November 2017. New York, NY United States: Association for Computing Machinery. doi: 10.1145/3132787.3139200
A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014
Dey, Arindam, Billinghurst, Mark, Lindeman, Robert W. and Swan, J. Edward (2017). A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014. 15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016, Merida, Mexico, 18-23 September 2016. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2016.0036
A gaze-depth estimation technique with an implicit and continuous data acquisition for OST-HMDs
Lee, Youngho, Piumsomboon, Thammathip, Ens, Barrett, Lee, Gun, Dey, Arindam and Billinghurst, Mark (2017). A gaze-depth estimation technique with an implicit and continuous data acquisition for OST-HMDs. EGVE: 27th International Conference on Artificial Reality and Telexistence, Adelaide, SA Australia, 22-24 2017. Goslar, Germany: The Eurographics Association. doi: 10.2312/egve.20171364
An augmented reality and virtual reality pillar for exhibitions: a subjective exploration
See, Z. S., Sunar, M. S., Billinghurst, M., Dey, A., Santano, D., Esmaeili, H. and Thwaites, H. (2017). An augmented reality and virtual reality pillar for exhibitions: a subjective exploration. International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments, Adelaide, SA, Australia, 22-24 November 2017. Eurographics Association. doi: 10.2312/egve.20171342
Piumsomboon, Thammathip, Dey, Arindam, Ens, Barrett, Lee, Gun and Billinghurst, Mark (2017). CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. 16th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017, Nantes, France, 9-13 October 2017. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2017.72
Demo: Exhibition approach using an AR and VR pillar
See, Zi Siang, Sunar, Mohd Shahrizal, Billinghurst, Mark, Dey, Arindam, Santano, Delas, Esmaeili, Human and Thwaites, Harold (2017). Demo: Exhibition approach using an AR and VR pillar. SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017, Bangkok, Thailand, 27-30 November 2017. Washington, DC United States: Association for Computing Machinery. doi: 10.1145/3132787.3132810
Effects of sharing physiological states of players in collaborative virtual reality gameplay
Dey, Arindam, Piumsomboon, Thammathip, Lee, Youngho and Billinghurst, Mark (2017). Effects of sharing physiological states of players in collaborative virtual reality gameplay. 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017, Denver, CO, United States, 6-11 May 2017. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3025453.3026028
Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See
Piumsomboon, Thammathip, Lee, Youngho, Lee, Gun A., Dey, Arindam and Billinghurst, Mark (2017). Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017, Nara, Japan, 27-29 June 2017. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISUVR.2017.20
Estimating Gaze Depth Using Multi-Layer Perceptron
Lee, Youngho, Shin, Choonsung, Plopski, Alexander, Itoh, Yuta, Piumsomboon, Thammathip, Dey, Arindam, Lee, Gun, Kim, Seungwon and Billinghurst, Mark (2017). Estimating Gaze Depth Using Multi-Layer Perceptron. 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017, Nara, Japan, 27-29 June 2017. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISUVR.2017.13
Exploring pupil dilation in emotional virtual reality environments
Chen, Hao, Dey, Arindam, Billinghurst, Mark and Lindeman, Robert W. (2017). Exploring pupil dilation in emotional virtual reality environments. International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments (2017), Adelaide, SA Australia, 22-24 November 2017. Aire-la-Ville, Switzerland: Eurographics Association. doi: 10.2312/egve.20171355
Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality
Chen, Hao, Dey, Arindam, Billinghurst, Mark and Lindeman, Robert W. (2017). Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality. 29th Australian Computer-Human Interaction Conference, OzCHI 2017, Brisbane, QLD Australia, 28 November- 1 December 2017. New York, NY United States: Association for Computing Machinery. doi: 10.1145/3152771.3152783
Improving collaboration in augmented video conference using mutually shared gaze
Lee, Gun, Kim, Seungwon, Lee, Youngho, Dey, Arindam, Piumsomboon, Thammathip, Norman, Mitchell and Billinghurst, Mark (2017). Improving collaboration in augmented video conference using mutually shared gaze. International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments (2017), Adelaide, SA Australia, 22-24 November 2017. Aire-la-Ville, Switzerland: Eurographics Association. doi: 10.2312/egve.20171359
Mutually Shared Gaze in Augmented Video Conference
Lee, Gun, Kim, Seungwon, Lee, Youngho, Dey, Arindam, Piumsomboon, Thammatip, Norman, Mitchell and Billinghurst, Mark (2017). Mutually Shared Gaze in Augmented Video Conference. 16th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017, Nantes, France, 9-13 October 2017. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2017.36
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children
Dalim, Che Samihah Che, Piumsomboon, Thammathip, Dey, Arindam, Billinghurst, Mark and Sunar, Shahrizal (2017). TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children. 15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016, Merida, Mexico, 18-23 September 2016. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2016.0113
TeachAR: an interactive augmented reality tool for teaching basic English to non-native children
Dalim, Che Samihah Che, Dey, Arindam, Piumsomboon, Thammathip, Billinghurst, Mark and Sunar, Shahrizal (2017). TeachAR: an interactive augmented reality tool for teaching basic English to non-native children. 15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016, Merida, Mexico, 18-23 September 2016. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2016.0046
User evaluation of hand gestures for designing an intelligent in-vehicle interface
Jahani, Hessam, Alyamani, Hasan J., Kavakli, Manolya, Dey, Arindam and Billinghurst, Mark (2017). User evaluation of hand gestures for designing an intelligent in-vehicle interface. 12th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2017, Karlsruhe, Germany, 30 May - 1 June 2017. Heidelberg, Germany: Springer Verlag. doi: 10.1007/978-3-319-59144-5_7
Feng, Mi, Dey, Arindam and Lindeman, Robert W. (2016). An initial exploration of a multi-sensory design space: tactile support for walking in immersive virtual environments. IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, United States, 19-20 March 2016. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/3DUI.2016.7460037
Yan, Zhixin, Lindeman, Robert W. and Dey, Arindam (2016). Let your fingers do the walking: a unified approach for efficient short-, medium-, and long-distance travel in VR. IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, United States, 19-20 March 2016. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers . doi: 10.1109/3DUI.2016.7460027
Feng, Mi, Dey, Arindam and Lindeman, Robert W. (2016). The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments. 18th IEEE Virtual Reality Conference, VR 2016, Greenville, SC, United States, 19-23 March 2016. Piscataway, NJ, United States: IEEE Computer Society. doi: 10.1109/VR.2016.7504709
Burnar: Involuntary heat sensations in augmented reality
Weir, Peter, Sandor, Christian, Swoboda, Matt, Nguyen, Thanh, Eck, Ulrich, Reitmayr, Gerhard and Day, Arindam (2013). Burnar: Involuntary heat sensations in augmented reality. doi: 10.1109/VR.2013.6549357
Maier, Patrick, Dey, Arindam, Waechter, Christian A.L., Sandor, Christian, Tönnis, Marcus and Klinker, Gudrun (2012). An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration. Joint Virtual Reality Conference of ICAT - EGVE - EuroVR, Madrid, Spain, 16-19 October 2012. Graz, Austria: Eurographics Association. doi: 10.2312/EGVE/JVRC12/073-080
Weir, Peter, Sandor, Christian, Swoboda, Matt, Nguyen, Thanh, Eck, Ulrich, Reitmayr, Gerhard and Dey, Arindam (2012). BurnAR: feel the heat. 11th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, GA, United States, 5-8 November 2012. Washington, DC, United States: IEEE Computer Society. doi: 10.1109/ISMAR.2012.6402599
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
Sherstyuk, Andrei, Dey, Arindam, Sandor, Christian and State, Andrei (2012). Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, USA, 9-11 March 2012. New York, NY, USA: Association for Computing Machinery. doi: 10.1145/2159616.2159620
Benzina, Amal, Dey, Arindam, Tönnis, Marcus and Klinker, Gudrun (2012). Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors. 10th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2012, Matsue-city, Shimane, Japan, 28-31 August 2012. New York, NY, USA: Association for Computing Machinery. doi: 10.1145/2350046.2350078
Head-turning approach to eye-tracking in immersive virtual environments
Sherstyuk, Andrei, Dey, Arindam and Sandor, Christian (2012). Head-turning approach to eye-tracking in immersive virtual environments. 2012 IEEE Virtual Reality Workshops (VRW), Costa Mesa, CA, United States, 4-8 March 2012. IEEE. doi: 10.1109/VR.2012.6180919
Tablet versus phone: depth perception in handheld augmented reality
Dey, Arindam, Jarvis, Graeme, Sandor, Christian and Reitmayr, Gerhard (2012). Tablet versus phone: depth perception in handheld augmented reality. 11th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta GA, United States, 5-8 November 2012. New York, NY United States: IEEE. doi: 10.1109/ISMAR.2012.6402556
Maier, Patrick, Dey, Arindam, Waechter, Christian A. L., Sandor, Christian, Tonnis, Marcus and Klinker, Gudrun (2011). An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration. IEEE International Symposium on Mixed and Augmented Reality 2011, Basel, Switzerland, 26-29 October 2011. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar.2011.6162910
Dey, Arindam, Cunningham, Andrew and Sandor, Christian (2010). Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. doi: 10.1109/3DUI.2010.5444706
An Augmented Reality X-Ray system based on visual saliency
Sandor, Christian, Cunningham, Andrew, Dey, Arindam and Mattila, Ville-Veikko (2010). An Augmented Reality X-Ray system based on visual saliency. 9th IEEE International Symposium on Mixed and Augmented Reality 2010, Seoul, South Korea, 13 -16 October 2010. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar.2010.5643547
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality
Sandor, Christian, Dey, Arindam, Cunningham, Andrew, Barbier, Sebastien, Eck, Ulrich, Urquhart, Donald, Marner, Michael R., Jarvis, Graeme and Rhee, Sang (2010). Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality. IEEE Virtual Reality 2010, Waltham, MA, United States, 20-24 March 2010. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/vr.2010.5444815
Dey, Arindam, Cunningham, Andrew and Sandor, Christian (2010). Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. 17th ACM Symposium on Virtual Reality Software and Technology, Hong Kong, 22-24 November 2010. New York, NY, USA: Association for Computing Machinery. doi: 10.1145/1889863.1889911
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality
Sandor, Christian, Cunningham, Andrew, Eck, Ulrich, Urquhart, Donald, Jarvis, Graeme, Dey, Arindam, Barbier, Sebastien, Marner, Michael R. and Rhee, Sang (2009). Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality. doi: 10.1109/ISMAR.2009.5336461
(2020–2022) Metro North Hospital and Health Service
Cognitively and Physiologically Adaptive Virtual Reality Systems
Doctor Philosophy — Associate Advisor
Other advisors:
Exploring Cognitively and Physiologically Adaptive Virtual Reality Systems for Industrial Training
Doctor Philosophy — Associate Advisor
Other advisors:
(2021) Doctor Philosophy — Associate Advisor
Other advisors:
Note for students: The possible research projects listed on this page may not be comprehensive or up to date. Always feel free to contact the staff for more information, and also with your own research ideas.
Exploring Emotional and Cognitive Effects of Heterogeneous Mixed Reality Remote Collaboration
Current collaboration systems between remote users are mostly homogeneous, whereby the collaborators use the same technology and/or devices. These systems do not adapt to the emotional and cognitive states of the users however. This project will explore a mixed reality (MR) heterogeneous system to develop theories, visualizations and interaction methods, with the aim of producing an innovative and validated model of sharing of emotional and cognitive states in MR heterogeneous collaborations. The outcome will include a demonstration prototype, completed user evaluations and design guidelines leading to knowledge transfer and commercialization. This project will inform future larger projects to have significant benefits in industries where remote training and supervision are useful.
Cognitively Adaptive Extended Reality Learning Application
This project will design, develop, and evaluate cognitively adaptive interface (visualization and interaction methods) for learning using both augmented and virtual reality technologies. Physiological sensors, EEG, eye tracking information will be collected in real time and used to make the interface adaptive.
Collaborative Virtual Reality Interfaces with Empathetic Cues
This project will design, develop, and evaluate visualization and interaction methods to share emotional cues between collaborators to make them collaborate seamlessly and understand one another emotionally. This project will involve using physiological sensors, EEG, and Unity 3D/Unreal gaming engine.