Dr Nilufar (Nell) Baghaei is a Senior Lecturer within the School of Electrical Engineering and Computer Science (EECS) at The University of Queensland and the Co-Director of the Extended Reality Lab. Her research interests are Virtual/Augmented Reality (AR/VR), Game-based Learning, AI in Health/Education and Persuasive Technology (Google Scholar h-index: 22, citations: ~1600+). She is an Associate Editor of Int J Human-Computer Studies, Virtual Reality Springer and Games for Health, is on the Editorial Board/Programme Committee of several other journals and international conferences and is one of the Programme Chairs for the Int Conference on Persuasive Technology 2024, to be held in Australia. Before joining UQ, she directed the Games and Extended Reality Lab at Massey University, New Zealand, and held multiple leadership positions in the ITP sector. Prior to that, she was a postdoctoral researcher at CSIRO.
Journal Article: Virtual reality for supporting the treatment of depression and anxiety: scoping review
Baghaei, Nilufar, Chitale, Vibhav, Hlasnik, Andrej, Stemmet, Lehan, Liang, Hai-Ning and Porter, Richard (2021). Virtual reality for supporting the treatment of depression and anxiety: scoping review. JMIR Mental Health, 8 (9) e29681, 1-14. doi: 10.2196/29681
Conference Publication: Designing individualised virtual reality applications for supporting depression: a feasibility study
Baghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761
Conference Publication: Effect of gameplay uncertainty, display type, and age on virtual reality exergames
Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801
Conference Publication: Time to get personal: Individualised virtual reality for mental health
Baghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932
Conference Publication: Persuasive virtual reality: promoting earth buildings in New Zealand
Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16
Journal Article: Diabetic Mario: designing and evaluating mobile games for diabetes education
Baghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038
Journal Article: Engaging families in lifestyle changes through social networking
Baghaei, Nilufar, Kimani, Stephen, Freyne, Jill, Brindal, Emily, Berkovsky, Shlomo and Smith, Greg (2011). Engaging families in lifestyle changes through social networking. International Journal of Human-Computer Interaction, 27 (10), 971-990. doi: 10.1080/10447318.2011.555315
Journal Article: Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams
Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2007). Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. International Journal of Computer-Supported Collaborative Learning, 2 (2-3), 159-190. doi: 10.1007/s11412-007-9018-0
Introducing Intelligent Avatars in a Virtual Simulated Store
Doctor Philosophy
Enhancing Auditory Immersion in Interactive Virtual Reality Environments
Doctor Philosophy
Digital Phenotyping Framework for Predicting Anxiety and Depression Symptoms using Game Analytics
Doctor Philosophy
Virtual Reality & Games projects
Virtual reality for supporting the treatment of depression and anxiety: scoping review
Baghaei, Nilufar, Chitale, Vibhav, Hlasnik, Andrej, Stemmet, Lehan, Liang, Hai-Ning and Porter, Richard (2021). Virtual reality for supporting the treatment of depression and anxiety: scoping review. JMIR Mental Health, 8 (9) e29681, 1-14. doi: 10.2196/29681
Designing individualised virtual reality applications for supporting depression: a feasibility study
Baghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761
Effect of gameplay uncertainty, display type, and age on virtual reality exergames
Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801
Time to get personal: Individualised virtual reality for mental health
Baghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932
Persuasive virtual reality: promoting earth buildings in New Zealand
Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16
Diabetic Mario: designing and evaluating mobile games for diabetes education
Baghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038
Engaging families in lifestyle changes through social networking
Baghaei, Nilufar, Kimani, Stephen, Freyne, Jill, Brindal, Emily, Berkovsky, Shlomo and Smith, Greg (2011). Engaging families in lifestyle changes through social networking. International Journal of Human-Computer Interaction, 27 (10), 971-990. doi: 10.1080/10447318.2011.555315
Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2007). Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. International Journal of Computer-Supported Collaborative Learning, 2 (2-3), 159-190. doi: 10.1007/s11412-007-9018-0
Quality of service support in mobile multimedia networks
Baghaei, Nilufar and Hunt, Ray (2008). Quality of service support in mobile multimedia networks. Wireless Quality of Service: Techniques, Standards, and Applications. (pp. 1-25) Boca Raton, FL, USA: CRC Press.
Yu, Kangyou, Wen, Shaoyue, Xu, Wenge, Caon, Maurizio, Baghaei, Nilufar and Liang, Hai-Ning (2023). Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality, 27 (3), 1887-1903. doi: 10.1007/s10055-023-00780-5
Individualized Virtual Reality for Increasing Self-Compassion: An Evaluation Study (Preprint)
Halim, Ilona, Stemmet, Lehan, Hach, Sylvia, Liang, Hai-Ning, Vaezipour, Atiyeh, Porter, Richard, Henry, Julie and Baghaei, Nilufar (2023). Individualized Virtual Reality for Increasing Self-Compassion: An Evaluation Study (Preprint). JMIR Mental Health. doi: 10.2196/47617
Vaezipour, Atiyeh, Aldridge, Danielle, Koenig, Sebastian, Burns, Clare L., Baghaei, Nilufar, Theodoros, Deborah and Russell, Trevor (2023). Rehabilitation Supported by Immersive Virtual Reality for Adults with Communication Disorders: Qualitative Study (Preprint). JMIR Rehabilitation and Assistive Technologies. doi: 10.2196/46959
Baghaei, Nilufar, Liang, Hai-Ning, Naslund, John and Porter, Richard (2022). Games for mental health. Games for Health Journal, 11 (6), 337-340. doi: 10.1089/g4h.2022.0199
Editorial: cybersickness in VR applications
Monteiro, Diego, Nanjappan, Vijayakumar, Baghaei, Nilufar and Liang, Hai-Ning (2022). Editorial: cybersickness in VR applications. Frontiers in Virtual Reality, 3 1025054. doi: 10.3389/frvir.2022.1025054
Acceptance of virtual reality exergames among Chinese older adults
Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou, Wen, Shaoyue, Baghaei, Nilufar and Tu, Huawei (2022). Acceptance of virtual reality exergames among Chinese older adults. International Journal of Human–Computer Interaction, 39 (5), 1134-1148. doi: 10.1080/10447318.2022.2098559
Chitale, Vibhav, Baghaei, Nilufar, Playne, Daniel, Liang, Hai-Ning, Zhao, Yinshu, Erensoy, Aysu and Ahmad, Yvette (2022). The use of videogames and virtual reality for the assessment of anxiety and depression: a scoping review. Games for Health Journal, 11 (6), 341-354. doi: 10.1089/g4h.2021.0227
Maddison, Ralph, Baghaei, Nilufar, Calder, Amanda Jane, Murphy, Rinki, Parag, Varsha, Heke, Ihirangi, Dobson, Rosie and Marsh, Samantha (2022). Ready Player Two: A randomized controlled pilot trial investigating the feasibility of using games to improve healthy lifestyle knowledge in youth (9-16 years) at risk for type two diabetes. JMIR Formative Research, 6 (6) e33089, e33089. doi: 10.2196/33089
Alhasani, Mona, Mulchandani, Dinesh, Oyebode, Oladapo, Baghaei, Nilufar and Orji, Rita (2022). A systematic and comparative review of behavior change strategies in stress management apps: opportunities for improvement. Frontiers in Public Health, 10 777567, 1-19. doi: 10.3389/fpubh.2022.777567
Editorial: virtual reality and mental health: opportunities to advance research and practice
Baghaei, Nilufar, Liang, Hai-Ning, Billinghurst, Mark, Naslund, John and Oyekoya, Oyewole (2022). Editorial: virtual reality and mental health: opportunities to advance research and practice. Frontiers in Virtual Reality, 3 838036, 1-3. doi: 10.3389/frvir.2022.838036
Baghaei, Nilufar, Vassileva, Julita, Ali, Raian and Oyibo, Kiemute (2022). Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13213 LNCS, v-vi.
Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy
Reddy, Lou, Baghaei, Nilufar, Reinders, Hayo, Ahmed, Ali and Sardareh, Sedigheh Abbasnasab (2021). Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy. Set: Research Information for Teachers (2), 20-25. doi: 10.18296/set.0200
Contact tracing: ensuring privacy and security
Leeuwen, Daan Storm van, Ahmed, Ali, Watterson, Craig and Baghaei, Nilufar (2021). Contact tracing: ensuring privacy and security. Applied Sciences, 11 (21) 9977, 1-17. doi: 10.3390/app11219977
Xu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Ma, Xiaoyue, Yu, Kangyou, Meng, Xuanru and Wen, Shaoyue (2021). Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability study. JMIR Serious Games, 9 (4) e29330, 1-9. doi: 10.2196/29330
Virtual reality for supporting the treatment of depression and anxiety: scoping review
Baghaei, Nilufar, Chitale, Vibhav, Hlasnik, Andrej, Stemmet, Lehan, Liang, Hai-Ning and Porter, Richard (2021). Virtual reality for supporting the treatment of depression and anxiety: scoping review. JMIR Mental Health, 8 (9) e29681, 1-14. doi: 10.2196/29681
Games for Mental Health (Special Issue)
Baghaei, Nilufar, Liang, Hai-Ning, Naslund, John and Porter, Richard (2021). Games for Mental Health (Special Issue). Games for Health Journal, 10 (4), 205-206. doi: 10.1089/g4h.2021.7021.cfp
Health benefits of digital videogames for the aging population: a systematic review
Xu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Wu Berberich, Bing and Yue, Yong (2020). Health benefits of digital videogames for the aging population: a systematic review. Games for Health Journal, 9 (6), 389-404. doi: 10.1089/g4h.2019.0130
Xu, Wenge, Liang, Hai-Ning, Zhang, Zeying and Baghaei, Nilufar (2020). Studying the effect of display type and viewing perspective on user experience in virtual reality exergames. Games for Health Journal, 9 (6), 405-414. doi: 10.1089/g4h.2019.0102
Supporting disease prevention and lifestyle changes through gaming
Baghaei, Nilufar, Fowler, Allan and Maddison, Ralph (2020). Supporting disease prevention and lifestyle changes through gaming. Games for Health Journal, 9 (6), 387-388. doi: 10.1089/g4h.2020.0161
Editorial: designing technologies for youth mental health
Baghaei, Nilufar, Naslund, John A., Hach, Sylvia and Liang, Hai-Ning (2020). Editorial: designing technologies for youth mental health. Frontiers in Public Health, 8 45. doi: 10.3389/fpubh.2020.00045
MoodJumper: an exploration of game interface preferences in users with/out mood disorder
Baghaei, Nilufar, Hach, Sylvia, Liang, Hai-Ning and Brucker, Marvin (2019). MoodJumper: an exploration of game interface preferences in users with/out mood disorder. Frontiers in Public Health, 7 220. doi: 10.3389/fpubh.2019.00220
Engaging children with educational content via Gamification
Nand, Kalpana, Baghaei, Nilufar, Casey, John, Barmada, Bashar, Mehdipour, Farhad and Liang, Hai-Ning (2019). Engaging children with educational content via Gamification. Smart Learning Environments, 6 (1) 6, 1-15. doi: 10.1186/s40561-019-0085-2
A refinement of an iterative orthogonal projection method
Jamil, Noreen, Mirza, Farhaan, Naeem, M. Asif and Baghaei, Nilufar (2018). A refinement of an iterative orthogonal projection method. Journal of Computational and Applied Mathematics, 341, 31-41. doi: 10.1016/j.cam.2018.02.025
Barmada, Bashar and Baghaei, Nilufar (2018). Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals. Smart Learning Environments, 5 (1) 21, 1-15. doi: 10.1186/s40561-018-0072-z
Diabetic Mario: designing and evaluating mobile games for diabetes education
Baghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038
Kimani, Stephen and Baghaei, Nilufar (2011). Editorial. International Journal of Medical Informatics, 80 (12), 813-814. doi: 10.1016/j.ijmedinf.2011.09.001
Engaging families in lifestyle changes through social networking
Baghaei, Nilufar, Kimani, Stephen, Freyne, Jill, Brindal, Emily, Berkovsky, Shlomo and Smith, Greg (2011). Engaging families in lifestyle changes through social networking. International Journal of Human-Computer Interaction, 27 (10), 971-990. doi: 10.1080/10447318.2011.555315
Floreano, Dario, Zufferey, Jean-Christophe, Srinivasan, Mandyam V. and Ellington, Charlie (2010). Preface. Flying Insects and Robots, 13213 LNCS, v-vi. doi: 10.1007/978-3-540-89393-6
Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2007). Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. International Journal of Computer-Supported Collaborative Learning, 2 (2-3), 159-190. doi: 10.1007/s11412-007-9018-0
Problem-solving support in a constraint-based intelligent system for unified modelling language
Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2006). Problem-solving support in a constraint-based intelligent system for unified modelling language. Technology, Instruction, Cognition and Learning, 4 (2), 113-137.
Review of quality of service performance in wireless LANs and 3G multimedia application services
Baghaei, Nilufar and Hunt, Ray (2004). Review of quality of service performance in wireless LANs and 3G multimedia application services. Computer Communications, 27 (17), 1684-1692. doi: 10.1016/j.comcom.2004.05.019
Security performance of loaded IEEE 802.11b wireless networks
Baghaei, Nilufar and Hunt, Ray (2004). Security performance of loaded IEEE 802.11b wireless networks. Computer Communications, 27 (17), 1746-1756. doi: 10.1016/j.comcom.2004.06.004
Introducing Shopper Avatars in a Virtual Reality Store
Schnack, Alexander, Zhao, Yinshu and Baghaei, Nilufar (2023). Introducing Shopper Avatars in a Virtual Reality Store. 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR), Shanghai Peoples R China, Mar 25-29, 2023. LOS ALAMITOS: IEEE. doi: 10.1109/vrw58643.2023.00274
Using Blockchain to Preserve Chain of Custody (CoC): Cloud Forensics Analysis
Grabner, Georg, Ahmed, Ali and Baghaei, Nilufar (2023). Using Blockchain to Preserve Chain of Custody (CoC): Cloud Forensics Analysis. Knowledge Systems Institute Graduate School. doi: 10.18293/SEKE2023-038
Erensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Zhao, Yinshu, Chitale, Vibhav Sunil and Baghaei, Nilufar (2022). Comparing customer behaviours: immersive virtual reality store experiences versus web and physical store experiences. 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089288
Tools for animation and shape manipulation: a scoping review
Farzinnejad, Forouzan, Habibi, Jafar, Khezrian, Navid, Afshin Hemmatyar, Ali Mohammad and Baghaei, Nilufar (2022). Tools for animation and shape manipulation: a scoping review. 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089225
Enhancing customer experience, and brand awareness through familiar gameplay in advergames
Farzinnejad, F., Khezrian, N. and Baghaei, N. (2022). Enhancing customer experience, and brand awareness through familiar gameplay in advergames. 9th IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 14-16 December 2022. IEEE. doi: 10.1109/csde56538.2022.10089272
Virtual reality stores: studies on shopper perceptions and behaviors
Zhao, Yinshu, Schnack, Alexander, Mathrani, Anuradha, Erensoy, Aysu, Chitale, Vibhav and Baghaei, Nilufar (2022). Virtual reality stores: studies on shopper perceptions and behaviors. 9th IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: IEEE. doi: 10.1109/CSDE56538.2022.10089221
Augmented Reality Applications in the Classroom: Teachers' Experience
Al Omair, Hajar, Mendoza, Antonette, Bodèn, Marie and Baghaei, Nilufar (2022). Augmented Reality Applications in the Classroom: Teachers' Experience. Asia-Pacific Society for Computers in Education.
Virtual reality data for predicting mental health conditions
Chitale, Vibhav, Playne, Daniel, Liang, Hai-Ning and Baghaei, Nilufar (2022). Virtual reality data for predicting mental health conditions. 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Singapore, Singapore, 17-22 October 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar-adjunct57072.2022.00011
VRCockpit: mitigating simulator sickness in VR games using multiple egocentric 2D view frames
Chen, Hao, Shi, Rongkai, Monteiro, Diego, Baghaei, Nilufar and Liang, Hai-Ning (2022). VRCockpit: mitigating simulator sickness in VR games using multiple egocentric 2D view frames. 2022 IEEE Conference on Games (CoG), Beijing, China, 21-24 August 2022. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/CoG51982.2022.9893678
PassImg: a secure password generation and management scheme without storing
Yin, Yuhua, Jang-Jaccard, Julian and Baghaei, Nilufar (2022). PassImg: a secure password generation and management scheme without storing. 2022 IEEE 25th International Conference on Computer Supported Cooperative Work in Design (CSCWD), Hangzhou, China, 4-6 May 2022. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/CSCWD54268.2022.9776045
Designing and implementing individualized VR for supporting depression
Halim, Ilona, Baghaei, Nilufar, Stemmet, Lehan, Billinghurst, Mark and Porter, Richard (2022). Designing and implementing individualized VR for supporting depression. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Onnline, 12-16 March 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00052
Designing games for stealth health and healthy lifestyle education
Baghaei, Nilufar, Halim, Ilona, Casey, John, Marsh, Samantha and Maddison, Ralph (2021). Designing games for stealth health and healthy lifestyle education. 29th International Conference on Computers in Education (ICCE), Online, 22-26 November 2021. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.
Designing individualised virtual reality applications for supporting depression: a feasibility study
Baghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761
Playbook: an animation-based game for improving children's creativity and problem solving skills
Farzinnejad, Forouzan, Habibi, Jafar and Baghaei, Nilufar (2021). Playbook: an animation-based game for improving children's creativity and problem solving skills. EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual, 8-11 June 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3459926.3464748
Effect of gameplay uncertainty, display type, and age on virtual reality exergames
Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801
Assessing telepresence, social presence and stress response in a virtual reality store
Zhao, Yinshu, Baghaei, Nilufar, Schnack, Alexander and Stemmet, Lehan (2021). Assessing telepresence, social presence and stress response in a virtual reality store. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00020
Effect of input-output randomness on gameplay satisfaction in collectable card games
Zhang, Yiwen, Monteiro, Diego, Liang, Hai-Ning, Ma, Jieming and Baghaei, Nilufar (2021). Effect of input-output randomness on gameplay satisfaction in collectable card games. IEEE Conference on Games (IEEE CoG), Electr Network, 17-21 August 2021. New York, NY USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/cog52621.2021.9619020
Individualised virtual reality for supporting depression: feedback from mental health professionals
Baghaei, Nilufar, Ahmadi, Atefeh, Khaliq, Imran and Liang, Hai-Ning (2021). Individualised virtual reality for supporting depression: feedback from mental health professionals. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00022
He, Peijin, Samarasinghe, Don, Liu, Cyrus, Jelodar, Mostafa Babaeian, Playne, Daniel and Baghaei, Nilufar (2021). Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study. The Australasian Universities Building Education Association (AUBEA 2021), Melbourne, VIC Australia, 27-29 October 2021.
Distance learning practices: A reflective study
Ahmed, Ali, Watterson, Craig, Baghaei, Nilufar and Lundqvist, Karsten (2020). Distance learning practices: A reflective study. Asia-Pacific Society for Computers in Education.
Enhancing customers' knowledge and decision making using augmented reality
Boonrat, Wisanoo, Vaidya, Vimita, Baghaei, Nilufar, Sharifzadeh, Hamid, Ahmed, Ali and Casey, John (2020). Enhancing customers' knowledge and decision making using augmented reality. Asia-Pacific Society for Computers in Education.
Teaching cyber-security for distance learners: a reflective study
Ahmed, Ali, Lundqvist, Karsten, Watterson, Craig and Baghaei, Nilufar (2020). Teaching cyber-security for distance learners: a reflective study. 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 October 2020. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/FIE44824.2020.9274062
LAMCO: A Layered Approach to Mobile Application Computation Offloading
Ballan, Yousef, Ahmed, Ali and Baghaei, Nilufar (2020). LAMCO: A Layered Approach to Mobile Application Computation Offloading. 16th International Wireless Communications and Mobile Computing Conference, IWCMC, Limassol, Cyprus, June 15-19. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/IWCMC48107.2020.9148493
Time to get personal: Individualised virtual reality for mental health
Baghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932
Persuasive virtual reality: promoting earth buildings in New Zealand
Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16
SwarMotion: a 3D point cloud video recording tool for classification purposes
Monteiro, Diego, Wang, Jialin, Liang, Hai-Ning, Baghaei, Nilufar and Abel, Andrew (2020). SwarMotion: a 3D point cloud video recording tool for classification purposes. 13th International Conference on Multimedia and Ubiquitous Engineering (MUE 2019), Xi'an, China,, 24-26 April 2019. Singapore, Singapore: Springer Nature Singapore. doi: 10.1007/978-981-32-9244-4_27
An Adaptive Method for Vein Recognition Enhancement Using Deep Learning
Varastehpour, Soheil, Sharifzadeh, Hamid, Ardekani, Iman, Francis, Xavier and Baghaei, Nilufar (2019). An Adaptive Method for Vein Recognition Enhancement Using Deep Learning. IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), Ajman, United Arab Emirates, 10-12 December 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001834
Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects
Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects. Ajman, United Arab Emirates, 2019 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 10-12 December 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001841
Increasing self-compassion in young people through virtual reality
Baghaei, Nilufar, Hach, Sylvia, Khaliq, Imran, Stemmet, Lehan, Krishnan, Jamuna, Naslund, John, Liang, Hai-Ning and Sharifzadeh, Hamid (2019). Increasing self-compassion in young people through virtual reality. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 10-18 October 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2019.00042
Learning wear patterns on footwear outsoles using convolutional neural networks
Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Learning wear patterns on footwear outsoles using convolutional neural networks. 18th IEEE International Conference On Trust, Security And Privacy In Computing And Communications/13th IEEE International Conference On Big Data Science And Engineering (TrustCom/BigDataSE), Rotorua, New Zealand, 5-8 August. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/TrustCom/BigDataSE.2019.00067
Virtual reality models for promoting learners engagement in construction studies
Samarasinghe, Don Amila Sajeevan, Latif, Suhaimi Abd and Baghaei, Nilufar (2019). Virtual reality models for promoting learners engagement in construction studies. 2019 IEEE Global Engineering Education Conference (EDUCON), Dubai, United Arab Emirates, 8-11 April 2019. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/EDUCON.2019.8725120
Monteiro, Diego, Liang, Hai-Ning and Baghaei, Nilufar (2018). Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. 2020 IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering Technologies (CHASE), Crystal City, VA, United States, 16 - 18 December 2020. Piscataway, NJ, United States: Association for Computing Machinery. doi: 10.1145/1234567890
Designing a virtual reality flight simulator
Halim, Ilona, Casey, John and Baghaei, Nilufar (2018). Designing a virtual reality flight simulator. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.
Improving students' performace through gamification: a user study
Nehring, Natalia, Baghaei, Nilufar and Dacey, Simon (2018). Improving students' performace through gamification: a user study. 10th International Conference on Computer Supported Education, Funchal, Portugal, 15-17 March 2018. Setubal, Portugal: SciTePress. doi: 10.5220/0006687402130218
MoodRush: Designing a language-free mobile app for mood self-assessment
Hach, Sylvia, Baghaei, Nilufar, Jauny, Ray, Hayward, Christian and Sarrafzadeh, Abdolhossein (2018). MoodRush: Designing a language-free mobile app for mood self-assessment. 7th International Conference, MobiHealth, Vienna, Austria, 14-15 November 2017. Heidelberg, Germany: Springer.
Designing a novel educational game for teaching C# programming
Hinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers, Dacey, Simon and Casey, John (2017). Designing a novel educational game for teaching C# programming. 9th International Conference on Computer Supported Education, Porto, Portugal, April 21-23. SciTePress. doi: 10.5220/0006242000810086
Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy
Reddy, Lou, Baghaei, Nilufar, Vermeulen, Gerhard, Hilton, Craig and Steinhorn, Gregor (2017). Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.
Engaging children in diabetes education through mobile games
Baghaei, Nilufar, Casey, John, Nandigam, David, Sarrafzadeh, Abdolhossein and Maddison, Ralph (2017). Engaging children in diabetes education through mobile games. International Conference on Mobile Learning 2017, Budapest, 10-12 April 2017. IADIS.
Nehring, Natalia, Dacey, Simon and Baghaei, Nilufar (2017). Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.
Runjumpcode: An educational game for educating programming
Hinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers and Dacey, Simon (2017). Runjumpcode: An educational game for educating programming. 13th International Conference Mobile Learning, Budapest, Hungary, 10-12 April 2017. Lisbon, Portugal: IADIS.
Train-for-life: on-line interactive training for industry learners
Barmada, Bashar and Baghaei, Nilufar (2017). Train-for-life: on-line interactive training for industry learners. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.
Designing mobile games for improving self-esteem in children with ADHD
Baghaei, Nilufar, Casey, John, Ahmad, Yvette, Liang, Hai-Ning and Yu, Zhen (2016). Designing mobile games for improving self-esteem in children with ADHD. ICSLE 2015, Sinaia, Romania, 23 - 25 September 2015. Singapore: Springer International Publishing. doi: 10.1007/978-981-287-868-7_6
Determinants of patients' intention to adopt diabetes self-management applications
Maniam, Ananthidewi, Dhillon, Jaspaljeet Singh and Baghaei, Nilufar (2015). Determinants of patients' intention to adopt diabetes self-management applications. CHINZ 2015: 15th New Zealand Conference on Human-Computer Interaction, Hamilton, New Zealand, 3-4 September 2015. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2808047.2808059
Personalized learning: current status and potential
Nandigam, David, Tirumala, Sreenivas Sremath and Baghaei, Nilufar (2015). Personalized learning: current status and potential. 2014 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), Hawthorne, VIC Australia, 10-12 December 2014. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/IC3e.2014.7081251
Improving learning outcomes by designing engaging educational tools
Casey, John, Baghaei, Nilufar and Nand, Kalpana (2015). Improving learning outcomes by designing engaging educational tools. 2014 IEEE Frontiers in Education (FIE), Madrid, Spain, October 22-25. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/FIE.2014.7044042
Evaluating mobile games for diabetes education
Baghaei, Nilufar, Nandigam, David, Casey, John, Direito, Artur and Maddison, Ralph (2015). Evaluating mobile games for diabetes education. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.
Enhancing children's numeracy & te reo skills using computer games
Nand, Kalpana, Baghaei, Nilufar and Casey, John (2014). Enhancing children's numeracy & te reo skills using computer games. 22nd International Conference on Computers in Education (ICCE), Nara, Japan, 30 November - 4 December, 2014. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.
Enhancing engagement and collaborative learning skills in multi-touch software for UML diagramming
Basheri, Mohammed, Burd, Liz, Munro, Malcolm and Baghaei, Nilufar (2013). Enhancing engagement and collaborative learning skills in multi-touch software for UML diagramming. Conference on Computer-Supported Collaborative Learning, Madison, Wisconsin, June 15-19.
Designing a socially assistive companion robotic wheel chair: RoboChair
Jayawardena, Chandimal, Baghaei, Nilufar, Ganeshan, Kathiravelu and Sarrafzadeh, Abdolhossein (2013). Designing a socially assistive companion robotic wheel chair: RoboChair. 6th IEEE Conference on Robotics, Automation and Mechatronics (RAM), Manila and Pico de Loro, Philippines, 12-15 November. IEEE Computer Society. doi: 10.1109/RAM.2013.6758589
A multi-touch interface for enhancing collaborative UML diagramming
Basheri, Mohammed, Burd, Liz and Baghaei, Nilufar (2012). A multi-touch interface for enhancing collaborative UML diagramming. OzCHI '12: The 24th Australian Computer-Human Interaction Conference, Melbourne, VIC Australia, 26-30 November 2012. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2414536.2414541
Massively distributed authorship of academic papers
Tomlinson, Bill, Ross, Joel, Andre, Paul, Baumer, Eric P. S., Patterson, Donald J., Corneli, Joseph, Mahaux, Martin, Nobarany, Syavash, Lazzari, Marco, Penzenstadler, Birgit, Torrance, Andrew W., Callele, David J., Olson, Gary M., Silberman, Six, Ständer, Marcus, Palamedi, Fabio Romancini, Salah, Albert Ali, Morrill, Eric, Franch, Xavier, Mueller, Florian, Kaye, Joseph, Black, Rebecca W., Cohn, Marisa L., Shih, Patrick C., Brewer, Johanna, Goyal, Nitesh, Näkki, Pirjo, Huang, Jeff, Baghaei, Nilufar and Saper, Craig (2012). Massively distributed authorship of academic papers. CHI '12: CHI Conference on Human Factors in Computing Systems, Austin, TX, United States, 5-10 May 2012. New York, NY, United States: ACM. doi: 10.1145/2212776.2212779
Collaborative software design using multi-touch tables
Basheri, Mohammed, Burd, Liz and Baghaei, Nilufar (2012). Collaborative software design using multi-touch tables. International Conference on Engineering Education (ICEED), Penang, Malaysia, 5-6 December. IEEE Computer Society. doi: 10.1109/ICEED.2012.6779276
Designing games to educate diabetic children
Chen, Gang, Baghaei, Nilufar, Sarrafzadeh, Abdolhossein, Manford, Chris, Marshall, Steve and Court, Gudrun (2011). Designing games to educate diabetic children. OzCHI '11: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, Canberra, ACT Australia, 28 November-2 December 2011. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2071536.2071546
Personalized techniques for lifestyle change
Freyne, Jill, Berkovsky, Shlomo, Baghaei, Nilufar, Kimani, Stephen and Smith, Gregory (2011). Personalized techniques for lifestyle change. 13th Conference on Artificial Intelligence in Medicine,, Bled, Slovenia, July 2- 6. doi: 10.1007/978-3-642-22218-4_18
Promoting and supporting healthy living by design
Baxter, Gordon, Dow, Lisa, Kimani, Stephen and Baghaei, Nilufar (2011). Promoting and supporting healthy living by design. 13th IFIP TC 13 International Conference, Lisbon, Portugal, 5-9 September 2011. Berlin, Germany: Springer. doi: 10.1007/978-3-642-23768-3_140
PETAC: from visualisation to personalisation of tag clouds
Christie, Timothy, Lueg, Christopher and Baghaei, Nilufar (2011). PETAC: from visualisation to personalisation of tag clouds. CHINZ '11: 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, Hamilton, New Zealand, 4-5 July 2011. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2000756.2000766
Holland, Jay, Baghaei, Nilufar, Mathews, Moffat and Mitrovic, Antonija (2011). The effects of domain and collaboration feedback on learning in a collaborative intelligent tutoring system. 15th International Conference Artificial Intelligence in Education, Auckland, New Zealand, June 28 - July 2011. doi: 10.1007/978-3-642-21869-9_72
Improving health information access through social networking
Freyne, Jill, Berkovsky, Shlomo, Kimani, Stephen, Baghaei, Nilufar and Brindal, Emily (2010). Improving health information access through social networking. 2010 IEEE 23rd International Symposium on Computer-Based Medical Systems (CBMS), Perth, WA Australia, 12-15 October 2010. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/CBMS.2010.6042666
Tag clouds as social signallers
Christie, Timothy, Lueg, Christopher and Baghaei, Nilufar (2010). Tag clouds as social signallers. Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, Brisbane, Australia, November 22-26. New York, NY, USA: ACM. doi: 10.1145/1952222.1952302
Physical activity motivating games: virtual rewards for real activity
Berkovsky, Shlomo, Coombe, Mac, Freyne, Jill, Bhandari, Dipak and Baghaei, Nilufar (2010). Physical activity motivating games: virtual rewards for real activity. SIGCHI Conference on Human Factors in Computing Systems, Atlanta, GA, United States, 10-15 April 2010. New York, NY, United States: ACM. doi: 10.1145/1753326.1753362
Gender and role differences in family-based healthy living networks
Kimani, Stephen, Baghaei, Nilufar, Freyne, Jill, Berkovsky, Shlomo, Bhandari, Dipak and Smith, Greg (2010). Gender and role differences in family-based healthy living networks. CHI '10: CHI Conference on Human Factors in Computing Systems, Atlanta, GA USA, 10-15 April 2010. New York, NY USA: Association for Computing Machinery. doi: 10.1145/1753846.1754129
Activity awareness in family-based healthy living online social networks
Kimani, Stephen, Berkovsky, Shlomo, Smith, Greg, Freyne, Jill, Baghaei, Nilufar and Bhandari, Dipak (2010). Activity awareness in family-based healthy living online social networks. IUI '10: 15th International Conference on Intelligent User Interfaces, Hong Kong, China, 7 - 10 February, 2010. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/1719970.1720025
Physical activity motivating games: you can play, mate!
Berkovsky, Shlomo, Freyne, Jill, Coombe, Mac, Bhandari, Dipak and Baghaei, Nilufar (2009). Physical activity motivating games: you can play, mate!. OZCHI '09: Proceedings of the 21st conference of the computer-human interaction special interest group of Australia on Computer-human interaction: design, Melbourne, VIC Australia, 23-27 November 2007. New York, NY USA: Association for Computing Machinery. doi: 10.1145/1738826.1738872
SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle
Baghaei, Nilufar, Freyne, Jill, Kimani, Stephen, Smith, Greg, Berkovsky, Shlomo, Bhandari, Dipak, Colineau, Nathalie and Paris, Cecile (2009). SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle. OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, Melbourne, VIC Australia, 23-27 November 2009. New York, NY USA: Association for Computing Machinery. doi: 10.1145/1738826.1738871
Performance of evolving IEEE 802.11 security architectures
Gin, Andrew, Baghaei, Nilufar and Hunt, Ray (2007). Performance of evolving IEEE 802.11 security architectures. 5th New Zealand Computer Science Research Student Conference, Auckland, New Zealand, April 10-13.
Baghaei, Nilufar and Mitrovic, Antonija (2007). From modelling domain knowledge to metacognitive skills: extending a constraint-based tutoring system to support collaboration. 11th International Conference, UM 2007, Corfu, Greece, 25-29 July 2007. Berlin, Germany: Springer. doi: 10.1007/978-3-540-73078-1_25
Baghaei, Nilufar (2006). A collaborative constraint-based adaptive system for learning object-oriented analysis and design using UML. 4th International Conference, AH 2006, Dublin, Ireland, 21-23 June 2006. Berlin, Germany: Springer. doi: 10.1007/11768012_58
A constraint-based collaborative environment for learning UML class diagrams
Baghaei, Nilufar and Mitrovic, Antonija (2006). A constraint-based collaborative environment for learning UML class diagrams. 8th International Conference Intelligent Tutoring Systems, Jhongli, Taiwan, June 26-30. Springer Verlag. doi: 10.1007/11774303_18
A constraint-based tutor for learning Object-Oriented analysis and design using UML
Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2005). A constraint-based tutor for learning Object-Oriented analysis and design using UML. 13th International Conference on Computers in Education, Singapore, November 28 - December 2.
Baghaei, Nilufar and Mitrovic, Antonija (2005). COLLECT-UML: Supporting individual and collaborative learning of UML class diagrams in a constraint-based intelligent tutoring system. 9th International Conference of Knowledge-Based Intelligent Information and Engineering Systems, Melbourne, Australia, September 14-16. Springer Verlag. doi: 10.1007/11554028_64
Channel estimation complexity reduction using caching
Baghaei, Nilufar and McLoughlin, I. V. (2004). Channel estimation complexity reduction using caching. IEEE 6th Circuits and Systems Symposium on Emerging Technologies: Frontiers of Mobile and Wireless Communication, Shanghai, China, 31 May-2 June 2004. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers.
IEEE 802.11 wireless LAN security performance using multiple clients
Baghaei, Nilufar and Hunt, Ray (2004). IEEE 802.11 wireless LAN security performance using multiple clients. 12th IEEE International Conference on Networks (ICON 2004), Singapore, Singapore, 16-19 November 2004. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ICON.2004.1409151
Quality of service in wireless and mobile networks
Baghaei, Nilufar and Hunt, Ray (2004). Quality of service in wireless and mobile networks. Fourth IASTED International Multi-Conference on Wireless and Optical Communications, Banff, Canada, July 14-16.
Persuasive Technology : 17th International Conference, PERSUASIVE 2022, Proceedings
Baghaei, Nilufar, Vassileva, Julita, Ali, Raian and Oyibo, Kiemute eds. (2022). Persuasive Technology : 17th International Conference, PERSUASIVE 2022, Proceedings. 17th International Conference, PERSUASIVE 2022, Online, 29–31 March 2022. Cham, Switzerland: Springer.
Introducing Intelligent Avatars in a Virtual Simulated Store
Doctor Philosophy — Principal Advisor
Other advisors:
Enhancing Auditory Immersion in Interactive Virtual Reality Environments
Doctor Philosophy — Principal Advisor
Other advisors:
Digital Phenotyping Framework for Predicting Anxiety and Depression Symptoms using Game Analytics
Doctor Philosophy — Principal Advisor
Other advisors:
Using Virtual Reality to accelerate gait and balance training
Doctor Philosophy — Associate Advisor
Other advisors:
Assessing prospective memory function in the actual and virtual world.
Doctor Philosophy — Associate Advisor
Other advisors:
Capturing digital biomarkers of mental health in the virtual world.
Doctor Philosophy — Associate Advisor
Other advisors:
Effects of Virtual Perturbations and Visual Illusions on Gait and Balance
Doctor Philosophy — Associate Advisor
Other advisors:
Augmented Reality applications in the classroom
Doctor Philosophy — Associate Advisor
Other advisors:
Note for students: The possible research projects listed on this page may not be comprehensive or up to date. Always feel free to contact the staff for more information, and also with your own research ideas.
Virtual Reality & Games projects